Wednesday, 16 October 2019

Malarkey On Lernin Kerv

Farseer Gelladrill had been observing the conflict on Lernin Kerv for several day night cycles and it was becoming clear that the Tyranids were in the ascendancy. That the humans on this benighted planet would soon be reduced to a biological slime if left unaided was of no consequence. What was of great import was the direction the Tyranids would take after wards. The runes foretold that if left to prevail, then the invaders would eventually happen upon an Aeldari colony which could ultimately lead to the deaths of many thousands of her people. A surgical strike on what appeared to be a large cluster of node beasts might provide respite for the remaining Mon-Keigh and buy enough time for the rapidly approaching Imperial fleet to turn the tide. What she hadn't planned on was the arrival of Asurmen on the eve of the attack. His calm confidence was distracting as was his "sage" advice. Asurmen had previously fought on the side of Ulthwe but this time there seemed to be a subtle desire to lead. As long as the battle plan was adhered to the Tyranids would be defeated.

Lots of nicely painted 'nids, ready to gobble up tasty, tasty Aeldari.

A Third Battle of Lernin Kerv

Back in the dawn of recorded 40K time I played a couple of games with Stuart using my Astra Militarum vs his Tyranids the First Battle Of Lernin Kerv and the Second Battle of Lernin Kerv. Hive Fleet Cthuga were spewing all manner of Tyranid organisms all over the place (as they do) and the defenders were having a bit of a time of it. Enter the Aeldari of Craftworld Ulthwe. The Seer council decided that allowing the Tyranids plunder Lernin Kerv did not suit their mysterious plans so a strike force was dispatched to attack a large cluster of Tyranid Synapse beasts to hinder the invaders and buy the Mon-Keigh time as a relief force was making it's was to the war torn planet. So that's the background for a rather fun game we played.

Thursday, 10 October 2019

Painting by Witchcraft

Monopose models are not now the enemy!

Greetings. Today I am here to talk about Witchcraft, or to be more accurate, Citadel contrast paints. as an experiment I cought five or six colours that I thought would be useful, namely, Magus Purple, Ultramarine Blue, Skeleton Horde, Militarum Green and Snakebite Leather. I have also bought the contrast skin tone whose name escapes me at present but as I haven't used it yet isn't important. What is important is the Purestrain Genestealers I painted in probably 2 hours. I'm sure many people would do them in half that time but I'm a slow painter. The most exciting thing for me is the great results you can get in an acceptably achievable time. Makes me think I can actually finish my armies! Of course they're not golden demon standard, but I've never been within an asses roar of that anyhow.

Near the back on the right is a previously painted Purestrain. Took me four times as long and looks half as good!

So in keeping with the speed of the painting I will hit publish forthwith regardless of any little errors. Hopefully these miraculous little paints will  mean many more semi well painted models hitting blog posts and batreps in the near future!

Thanks for reading