Showing posts with label Delaque. Show all posts
Showing posts with label Delaque. Show all posts

Wednesday, 21 February 2024

Ascension Day Reinforcements

Greetings humans, after a long interlude, I have wares to show! What seems like an eternity of not actually finishing anything, I have managed to get some shit done. So without boring anyone with the whys and wherefores of the hiatus here are some old models with a few newer bits added to them.

GSC Cultist and Mr Boneshirt

Before genestealer neophytes got sexy they were generally sculpted by Bob Olley way back in the dawn of time (1990s) back when they were £2.99 for 5, I didn't actually buy them then, I played the long game and bought them on eBay when they were considerably more expensive. The model on the right is one of those cultist, whereas the guy on the left is an old Confrontation ganger from that era too. The Cultist has some Attalan Jackal arms and the guy with shades has an ole conversion beamer from Rogue Trader times that will proxy as a seismic cannon. What I think is particularly worth noting is the guy on the left has a shirt with many bones set upon it, like some Grimdark Lady Gaga!

Boney  Badromancy & Wrecker Maghee

Delaque Gangers and/or Cultists

Quite some time ago, an article in white dwarf had some scenario ideas for Necromunda models, one of these ideas was painting up Delaques as scientists with lab coats. I loved this idea and went with it,and a mere 20 years later finally finished up 20 Delaques for said scenario, Now I have been painting these on and off for quite a while but now I think they're *done. What had given me the final push was 40k 10th edition where I could fit 4 heavy weapons into a Neophyte hybrid squad. I made a couple more conversion beamer/seismic cannon hybrids to give myself a unit of baldies for my GSC army that could be a) members of the guild of dental assistants, b) a squad of militant painters and decorators or c) sperm bank employees on a field trip to give out free samples of Genestealer DNA. These and many more backgrounds can make my games more narrative.

Two basic grunts, one with a shotgun/hybrid firearm depending on what he's up to and a lasgun operator with a chainsword with hazard markings due to Adeptus Administratum health & safety legislation.

Two more grunts to catch bullets for their betters.

Two Juves (l to r) Three Fingered Jarlaff & Cobb Bluearm. One is the unit's icon bearer while the other is struggling to hide his Neophyteness.

The two heavies, Shy Malcolmtent & Burk Clawmeister. Both are metal Delaque heavies with hybrid claw arms at the back to hold their massive weapons (ooer).

Here is the Boffin/Dentist/STD Clinicians gang in their entirety


Tech Ganger and Ratskin

Another two Confrontation models. A Tech Ganger spruced up with Neophyte leader arms and a Rarskin with original weedy arms and a not so recent metal sniper rifle, The Tech ganger can moonlight as some sort of wannabee AdMech or lead some Neophytes into battle. He also has what I assume is some kind of hand flamer on his hip, or is it a sperm gun? The ratskin is just a generic native scout of whatever post apocalyptic world he gets to wander about on.
Now even some bolt pistols need hazard stripes, it's an nanny Imperium gone mad! Meet lawful Jezzup and Two Grox Humping.


Colony 87 Civilians

An ongoing project of mine is occasionally painting up non military types for my amusement. Here are two Colony 87 models from Crooked Dice. A veritable treasure trove of unusual models. The model on the left is I think some kind of psychic who is also playing the circle game with you (please punch yourself in the arm). On the right is the pilgrim a model I had intended to paint many years ago but the end of his staff came off and it was quite a pain to re-pin. 

Garze the Gesticulator & Nondescript Holy Joe.


Suspicious Looking Law Enforcement Commander

One of the best things about the hybrid neophyte boxed set is the multitude of extra heads you get. This allows for many of your loyal citizenry to get heads swapped to become more unsavoury characters with not so pure human genes. This is an old metal Arbites model that can be the law in a small settlement or due to his weird appearance and skin tone the champion of a 'turned' police unit on Ascension Day. The dismembered beaky marine on his base tends to give off an anti-imperial vibe but hopefully not quickly enough to give the game away when the rebel scum are pouring out of the sewers.

Beadiaii Khandle-Wormspag; nemesis of the unlawful (unless you know the secret handshake).

 

The whole group arrayed slightly artistically on the table ready for assignment to various parts of the cabinet of accomplishment.

So there you have it! Fifteen various bad guys that will no doubt be a thorn in the side of the Imperium, or if I ever get traction in my gaming group some fun Rogue Trader games.


Thanks for reading.

*Without the four special weapon troopers, I will have to state for fluff reasons that the Delaque have disguised their flamers/webbers/grenade launchers to look exactly like ordinary hybrid firearms.  

Sunday, 21 August 2011

Some Underhive Denizens.

Well I have gotten round to finishing some more models which is quite an unusual thing for me some its time for some unveiling.
Fistly I finished 5 of my Pit Slave gangers. I tried a new way of basing with a sort of milliput base with some stones embedded into it, to make them look all minery. I have two more Pit Slave figures to finish off then I will give them a run out.
Pit Slave Gang
Skinner.
Next up is my penal guardsman. I put ork Gorkamorka arms on him to make him very brawny looking. Inked up with some crappy tattoos (one on his arm says 'ARM') and a sad face badge i think he looks pretty good. I will be using him as a all round general scumbag who will beef up undermuscled gangs. The knife he is armed with looks like some sort of filleting knife so I will refer to him as Skinner, but under no circumstances will I paint it on his base. I'm over that now. I also painted up an old Citadel confrontation figure that came out ok but the picture didn't come out well so I won't post that yet.



My mutant army has been expanded by two this week. One is an Esher juve bought from ebay without a head and her bosom filed off (must've been from a puritanical household that just couldn't handle the shame anymore). The other is an old Bloodbowl Chaos cheerleader. The Esher got what I hoped would be a sack over her head and bulging eyes (choice of mutation, Bulging Eyes or Hideous Appearance) whereas the cheerleader just got a boltgun, (she has 3 tits and a tail so her mutation could be Strangely Attractive, Big Tail or Bitty). Regardless of what they are, the normals will shortly be made to pay!




Ugly Hettie and Jugs McMonagle
I finished two more Delaques for my Men in White gang. A long time ago in a White Dwarf there was an article about using Necromunda figures in 40K games and one was the use of Delaques as scientists. Consequently I painted their trenchcoats to look like lab coats and voila! A not particularly menacing looking gang. All I have to do now is paint up a couple of heavies and they're done.

Some boffins.
Lastly, I finally finished two Catachan Guardsmen that I started over 10 years ago! There is absolutely no valid reason for this other than everytime I picked them up, I suddenly lost interest. Well they completed a squad so yay(!) to that. The annoying thing about them is I painted them black and I really liked the skin tones but unfortunately I have forgotten the paint mix to acheive it again so the next black miniatures I do probably won't look as nice. I gave one a Papa Shangoesque ghost face and painted a swastika tattoo on the other (the way I think, after 38000 years it probably doesn't have a racist meaning, more a xenophobic one), but its my model and I'll paint it how I want.


Troopers Ghost and Nazi.

Now that I have them done I have gotten out some more started-10-or-more-years-ago figures to try to get some closure  on my traumatic painting problems. amongst those on my ever expanding awaiting painting table are two Frateris Militaria an old Rogue Trader Assasin and an old female guardsmen (?). I have also started making some Necromunda gribblys for some nasty treacherous fauna games and some Tox Bomb markers for my Scavvys. There just aren't enough hours in the day!