We had arranged a 4 person 1500 point each game of Warhammer, but unfortunately things got in the way, and two halves of the group couldn't make it. Hence a rather smaller scale battle report, but it was certainly an emotional roller coaster.
Armies & Deployment
My list was a Slann Mage Priest (Light magic), BSB with Gold Sigil Sword and Glittering Scales, Skink Beast Priest, 30 saurus, 20 Temple Guard, 11 skink skirmishers and a Salamander. Arrayed against me was a Bloodthirster (!!!!!!), Soul Grinder, 2 units of Bloodletters, Blood Crushers and Flesh Hounds.
I deployed my big units of saurus & Temple Guard behind the fences hoping to weather some overly frenzied attacking. The skinks were a decoy on the other side of the table and the Salamander was a flanking amphibian death machine.
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A rather strong Khornite left flank. |
Stuart got first turn and did what all Khornate armies do - marched forward to start knocking on doors selling copies of the Watchtower. No copies were sold in the first turn but next turn probably.
In my turn I slunk my Salamander forward. Both infantry models behind the fences stayed where they were. The skinks decided to advance into the swamp as they'd be silly not to. I think both my shooting and magic phase achieved very little. Brace for impact I suppose!
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Overkill by Motorhead keeps playing in my head. |
The Bloodthirster (being the insufferable bully that he is) charged my salamander. I think the Soul Grinder tried to as well (for shits and giggles) but failed. As if things weren't bad enough the Flesh Hounds appeared behing the skinks in the swamp. The Bloodcrushems totally ignored the skinks and advanced towards the Temple Guard. There was no magic (there is some benefits to playing mono Khorne ) and shooting was the Soul Grinder not shooting because he failed a charge. Close combat was unsurprisingly one sided. The salamander got his arse kicked and he died leaving some skinks to flee (or also be killed in combat - I forget which).
The list I had wasn't the toughest I could have made but it was an all comers(ish) one that had a lot of magical defenses (MR on the Slann, Hex Scroll and Dispel Scroll). All of these were useless against a mono Khorne army. it was actually a refreshing change for Stuart not to dispel as much as usual. I daresay putting an Old Blood on a Carnosaur would have been more effective, and fun, especially with my skink defeating the Soul Grinder! Of course what lost me the game (or at least tabled me the game) was the two combat units failing charges - if I'd rolled average dice I'm sure the game would have had a more balanced look to it at the end.
Thanks for reading, and may you always get your average dice when you need them!
1 comment:
Those Saurian Skull's are just what Khorne need to decorate his throne.
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