Due to a rather confusing set of circumstances,
1 Jenna's Jokers (a law abiding Inquisition Cell) have been hoodwinked into performing a Heist scenario where The Ambull Hunters were ensconced. The game was a rather cagey one (it always is with ratlings in cover). Rather than the usual laborious Battle Report I'm going to write a pretty much abridged version and a bit of waffle at the end.
A bit of preamble, after terrain was set up Pat agonised a bit about where to place his warband. His judiciously placed them to cover nearly all eventualities. The way Heist works is I bust in through a random table edge. As luck would have it I rolled exactly the right edge to nail both his heavy weapon armed Noble, and his slightly less exposed other Noble.
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Derric & Tefal look for victims to shoot/psychically molest. |
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Having dispatched Ruprecht Bangs looks for another victim (Spazz dutifully performs meatshield duty). |
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The Slazenger warehouse in all it's seemingly deserted beauty. Note the Spiker plants in the bottom left corner. Not very hygenic. Unless it's a garden centre warehouse. |
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Strike team Chubbs, Jenna & Hellion, ready to kick abhuman ass! Sadly I forgot to move them first turn, so the asskicking was somewhat delayed. |
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Some very skulky ratlings. I found in an old container with the card buttresses than were in the original boxed sets. Pat made very effective use of them during the game. |
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Some more skulkers. To be honest I think the Ambull Hunters weren't actually guarding the warehouse, more likely they thought it would be a good place for a kip instead. Apologies for the bad lighting,there are models there honest! |
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Due to rather elaborate basing issues, Tefal is not very well concealed behind the Outlanders barricade. He got shot off rapidly. Note to self. Build higher barricades! |
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The bearded ratling at the front was half an inch out of range with his handbow. This prompted some shuffling forward during the game. |
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A sudden bought of cowardice on my part made my super sexy strike team leg it through the dilapidated lower window of the ruins with Slazenger warehouse. Who even builds a ruin in a warehouse? |
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Buxom (who is actually the wrong model at the moment) and Greylocks scamper largely unmolested around the left flank. |
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Buxom & Greylocks, approach the central Ork fortress (in a warehouse) and pick up loot respectively. |
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Greylocks grabs some loot! Buxom, still labouring under the impression she's a man armed with an autopistol continues on with the general trying to kill things. |
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Around this time Pat's one remaining2 Big Mutie Beastman with a Snake Tail beats the crap out of Chubbs, then Hellion, then receives the Emperors justice in the form of Jenna Persuivant's sword! |
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Buxom now remembers she is a she, rather than a he. She also remembers that she is armed with a lasgun rather than a pistol and a knife. Suitably embarrassed she finished off Lord Ruprecht and scampers off towards more loot. |
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Greylocks leaves the building-within-a-warehouse with the loot, legging it towards safety. Spazz runs around trying to look useful. |
Around this part of the game I made a fatal mistake. After dispatching Pat's horribly annoying Beastman, Jenna spied a ratling out in the open. There was a loot counter 2 more floors up, and I elected to go for the ratling. Jenna missed and was taken out of action next turn. the moral of this story? Fulfill your objective before killing the little fuckers!
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Bangs plays a game of hide-and-seek with the ratlings. They are unwilling to come out and she is unwiling to come out of hiding. No hot lead massages for the abhumans! |
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Buxom gets to the bottom of the stairs but after 3 turns of passing bottle tests the Inquisitor Cell legs it once again without victory!
So the game was pretty enjoyable - except for the ending! It was a typical Inquisimunda bloodbath. I had lost 4 members and Pat had lost 3. I made a couple of mistakes (mainly not going for the loot when I should have. The big beastman proved to be a rather large and awkward stumbling block. I may have to hire my own! I made off the table with one loot counter worth 25 TG. I decided to take frag grenades for a member of the warband. Not the best haul I could hope for but to be honest when only three tokens were placed as opposed to a possible twelve I was severely hampered. Even an average number of seven would have made it a lot easier to grab a couple more. In the end game phase I had 3 full recoveries but unfortunately Tefal, my Wyrd is now shellshocked. He now has a 50% chance of successfully wyrding his enemies. Next on my shopping list is a bionic deshellshockifier 3. Pat's heavy stubber army noble lost an eye and the other Noble received an injured 4 arm . On the plus side, I got a few nifty advances. Jenna now has a Toughness of 4, Tefal got a +1BS, Spaz got a +1 I and the inventor skill, Clumsy McFearsome got a +1 ST increase. As usual the dice gods decided (quite incorrectly I might add) what was best for my gang. A burly ratling was not what I ordered! I think Yagosh, the beastman humie beater got the skill hard as nails, so he will be even harder to get rid of!
Next time I'm hoping to have a game with my Eldar Void Pirates against a brand new opponent with another Inquisition Cell. Also hopefully Pat will get to attempt to get his Beastman back!
Thanks for reading.
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1. Pat won the roll so he chose the scenario. With hindsight I don't think he can 'make' me rob his warehouse, but at the same time it was fun.
2. Currently incarcerated by a Mutant Mob.
3. Apologies if I'm getting too technical.
4. Don't worry it was his left arm.
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