Another Inquisimunda Battle
My opponent for this evening's dice rolling was Pat, after some Whatsapp messaging over the week I professed a desire to play test the Genestealer Cult list for ][munda and Pat decided to try out an Underworld gang of mercenarys to give me grief. They were called The Robbers Militant and they were a bunch of ne'er-do-wells with the Mercenary background, which meant for 10 TG Juves can get a +1 to either BS or WS. So Pat's gang was like this:
Darius, human heavy: Heavy stubber
Jonas, ratling ganger: hunting rifle,
Lucius, ratling ganger: hunting rifle,
The Robbers Militant
Gaston, human leader, Hunting rifleDarius, human heavy: Heavy stubber
Jonas, ratling ganger: hunting rifle,
Lucius, ratling ganger: hunting rifle,
Elden, ratling ganger: hunting rifle,
Marius, ratling ganger: hunting rifle,
Finwood, ratling ganger: hunting rifle,
Armand, ratling ganger: hunting rifle,
Stabber, beastman juve, sword.
Bruiser, beastman juve, sword.
Cordell, ratling juve, autopistol.
Alexi, human juve, autopistol.
Added to this mix was two hired guns, a bounty hunter and a ratskin scout called Zich. So as you can see, a rather shooty gang, with plenty of infiltrators to boot. I would have my work cut out for me.
So as part of my current obsession I'm trying to be involved with the development of the game. With this in mind I thought I'd playtest the Genestealer Cult list. I've been a lone time fan of this particular Games workshop creation, really interesting, creepy and with some bloody fantastic models, the nature of Genestealers is that that infect host races with their genetic material creating a mix of both races to form hybrids, along with normal looking humans, orks or whatever, they infiltrate the establishment gaining power and eventually overthrowing the planetary government and unconciously sending a psychic signal to tell the Tyranid hive Fleets to come and get them. The warband at it's Inquisimunda starting level is starting out on it's long road to planetary revolution. So with this list as my starting point, I created the following warband:
Stabber, beastman juve, sword.
Bruiser, beastman juve, sword.
Cordell, ratling juve, autopistol.
Alexi, human juve, autopistol.
Added to this mix was two hired guns, a bounty hunter and a ratskin scout called Zich. So as you can see, a rather shooty gang, with plenty of infiltrators to boot. I would have my work cut out for me.
So as part of my current obsession I'm trying to be involved with the development of the game. With this in mind I thought I'd playtest the Genestealer Cult list. I've been a lone time fan of this particular Games workshop creation, really interesting, creepy and with some bloody fantastic models, the nature of Genestealers is that that infect host races with their genetic material creating a mix of both races to form hybrids, along with normal looking humans, orks or whatever, they infiltrate the establishment gaining power and eventually overthrowing the planetary government and unconciously sending a psychic signal to tell the Tyranid hive Fleets to come and get them. The warband at it's Inquisimunda starting level is starting out on it's long road to planetary revolution. So with this list as my starting point, I created the following warband:
The Venerable Family Of Father Olifarch.
Magus Excreedius ; level 2 Wyrd; Impending Doom, Mind War, Deux Ex Machina, Embolden, autogun.
Uncle Ick, purestrain Genestealer.
Cruddix, 1st Generation Hybrid, sword.
Bethselemin, 3rd Generation Hybrid, heavy stubber.
Gorazk, 4th Generation Hybrid, autogun, level 1 Wyrd; Deux Ex Machina.
Aothanp, 4th Generation Hybrid, autogun, level 1 Wyrd; Beastmaster.
Antwoord, Brood brother, stub gun.
Ninkom, Brood brother, stub gun.
Deekon, Brood brother, stub gun.
Farg, Brood brother, stub gun.
Qualid, Brood brother, stub gun.
Blug, Brood brother, stub gun.
As you may have noticed above, I really got lucky with my rolls for my Magus! My first roll on the minor power list was Well of Power, I rolled 2 extra powers! Then I rolled Warp Tap so I snagged another main power too! He is a seriously psychic dude! The first main power rolled was impending doom so, that's the power that I will suffer perils of the warp with a 2,11 and 12. As I'm trying out the list that is a work in progress I kept withing the gang limits, the harshest of these is no less than half the gang can be Brood Brothers which leaves me with six gang members that are Juve level but can't collect income for a game or two. The Hybrids are as naked as I could have them whilst keeping them viable. The two 4th Gens are level 1 Wyrds mainly because another feature of the gang is if the Magus is killed without another 4th Gen the gang collapses! The development of the rules for Stealers is something that has long been an ambition of mine. The was an old Citadel Journal Genestealer Cult gang that looked like a lot of fun but back then the Purestrains were (in my opinion anyway) way too tough. With a toned down version they seem ok, but with anything like this, the proof of the pudding is in the playtesting, so here we go with our first outing.....
Deekon, Brood brother, stub gun.
Farg, Brood brother, stub gun.
Qualid, Brood brother, stub gun.
Blug, Brood brother, stub gun.
As you may have noticed above, I really got lucky with my rolls for my Magus! My first roll on the minor power list was Well of Power, I rolled 2 extra powers! Then I rolled Warp Tap so I snagged another main power too! He is a seriously psychic dude! The first main power rolled was impending doom so, that's the power that I will suffer perils of the warp with a 2,11 and 12. As I'm trying out the list that is a work in progress I kept withing the gang limits, the harshest of these is no less than half the gang can be Brood Brothers which leaves me with six gang members that are Juve level but can't collect income for a game or two. The Hybrids are as naked as I could have them whilst keeping them viable. The two 4th Gens are level 1 Wyrds mainly because another feature of the gang is if the Magus is killed without another 4th Gen the gang collapses! The development of the rules for Stealers is something that has long been an ambition of mine. The was an old Citadel Journal Genestealer Cult gang that looked like a lot of fun but back then the Purestrains were (in my opinion anyway) way too tough. With a toned down version they seem ok, but with anything like this, the proof of the pudding is in the playtesting, so here we go with our first outing.....
Pre Game Gamesmanship
As you can see from the picture below there is a goodly amount of terrain, what you will also see is very few enemy fighters. This is mainly due to the 8 (yes eight!) infiltrators in Pat's gang. Two beastmen, two humans and the leader, also the Bounty Hunter, these were the models placed. The Ratskin also got Infiltration. We rolled for a scenario, which I won due to my lower gang rating, so I chose scavengers, then Pat swiftly altered the roll with his smart arsed Ratskin so that he chose instead, so we went with gang fight. In my dotage I neglected to use my Surveillance Officer to allow 3 of my crew to have the equivalent of penthouse infiltration! Thinking about that, I could have had Uncle Ick uncomfortably close to the enemy, oh well. My rough plan was to advance steadily using two Wyrds with Deus Ex Machina to make anyone shooting at them make ammo rolls every shot leaving Pat's light on close combat gang, hopefully at a disadvantage when things got within ovipositor range.
The Game
Pat won first turn too even with my massive Subversion advantage and proceeded to shoot my Deux Ex machina Hybrid, and with that my underhand tactical play was a little be fubarred. As the heavy stubber human needed a 6 to hit I thought it was an acceptable risk, as it turns out, it wasn't. Pat then proceeded to place lots of hunting rifle armed ratlings around to set up quite a few no go areas around the table, this in itself was unfair as Genestealers are renowned for not liking to be told where they can and can't go.
A 3rd Gen Hybrid starts the game in cover. He fully intends to bring hot metal death to the enemies of his family. |
Pat's force generally has a lot of infiltrators, this game was no different, there was a queue to find the best places to rain death down on my poor innocent genestealer gang. |
A beastman juve was pretty much Pat's right flank assault squad. |
You might remember there was another Hybrid here a minute ago. |
This is what I wanted to do in my first turn before Pat started shooting but for an appalling Subversion roll that shat on my plans. |
The Magus and Purestrain bravely hide behind a pathetically expendable Brood Brother. |
A ratling sneaks about whilst a prisoner watches impassively as the bullets fly. |
A meat shield is only useful when it's upright. |
Finally got some more expendable gang members between my heavy stubber Hybrid and the nasty mercs. |
A game of peek-a-boo between a Brood Brother and a Ratskin Scout is played. |
My absolute combat monster was unwilling to let himself get in the firing line for most of the game. |
A rare reverse angle view of the game. Down on ground level you can just about see an ammoless heavy stubber armed human. Uncle Ick particularly wanted to talk to him. |
The publicity shot for my game. Grey tyres are all the rage these days. |
Some serious skulking around was done in this game. |
This was where it was mostly happening. What didn't happen the whole game was my heavy stubber armed Hybrid hitting a single thing. |
The ratskin scout gets a bullet, and a Brood Brother and a Beastman duke it out. |
Poor Uncle Ick. All he wanted to do was show some love! This was a gamble that didn't pay off, I was thinking he could handle a single hunting rifle shot. I was wrong. |
Final image of the game, a Hybrid is now going tete a tete with the beastman, a previously downed Brood Brother is up again, and I fail my bottle roll. |
The post game sequence was slighlty meh for Pat too as he got a strength increase for beastman juve and a ratling got +1 attack! financially he did better than me but he is going to retain the Scout as he fits in with the whole Infiltrate of Die ethos of his gang. I hope he brings another bounty Hunter along as I have dreams of capturing him, converting him to the Genestealer cause then capturing many more enemy fighters to expand my cult without the expense. Anyway thanks to Pat for a great game and hopefully there will be a different outcome next time.
Thanks for reading!
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