After thoroughly examining the orb obtained from the Chaos Coven (after 7 exorcisms and 11 blessings) it was determined that it was some sort of transmitting device. Derric, the AD Mech had bio-probed it and came back with the dna residue of creatures from the planet Bluescreen in the system of G'Lare. The Winchester, Jenna's personal ship had to be readied for the system jump. An errand needed to be undertaken. Due to the clandestine approach needed on Bluescreen a short trip to the Midden - a lawless quasi-legal den of pirates and thieves to collect some surveillance equipment was necessary. A large settlement in the moon of Silaris Prime it was ideal for obtaining unusual items for a price. However, there was a problem, there was another party interested in the occular probe drone than Jenna needed. The customs of the Silarian trade guilds meant that if two prospective buyers wanted the same item the group who wants it more is to be traded with. Unfortunately, this involves a rather old Silarian custom called a scavhunt. The rules were simple, whoever retrieved the package from the designated area got to trade with the Silarian merchant Bocul Charramh. Failure meant that no one would trade with the warband and the trip to Bluescreen would be highly problematic. Jenna was determined that the problems would be someone else's.
Hello again! It's that time of the day/week/month that I inflict another battle report on those curious enough to click on one of the many, many links I scatter around the Internet. This week is myself vs Pat. He went for another newly created gang - Rogue Traders this time. He expressed a preference for fighting my Inquisition Cell - Jenna's Jokers, and I complied.
The Gangs
Jenna's Jokers have had quite a few adventurers here, here, here and here. They might even get their own Netflix series. Anyway, this is the gang;
Jenna Pursuivant (Interrogator): Sword Bolt Pistol, blindsnake pouch
Tefal (Acolyte, Level 2 Wyrd) Lasgun, Frag grenades, cursed Luck, Cast Glow, Dominate. shellshock.
Buxom (Acolyte); Autopistol, Shockmaul
Hellion (Acolyte); autopistol, 2 swords, Juggernaut, Sprint.
Bangs (Disciple); heavy stubber
Derric (Ad Mech); plasmagun, bionic eye,
Chubbs (Acolyte); Autopistol, knife, Catfall, Evade, Sprint, head wound.
Spaz (Recruit); Laspistol, knife, Inventor,
Greylocks (Recruit); Stub gun, knife'
Clumsey McFearsome (Ratling Recruit); Autogun, knife.
Their opponents this time are a Rogue Trader gang going by
the name The Greater Profit.
Por'O Leader/Rogue
Trader Tau (Fire) Musket
Kor'Vre
Heavy/Arch-Militant Tau
(Fire) Heavy Stubber
Doug
Ganger/Navigator Human Hand bow, Power - Embolden
Aun'La
Ganger/Crewman Tau
(Fire) Musket
Shas'Saal
Ganger/Crewman Tau
(Fire) Musket
Bor'kan
Ganger/Crewman Tau
(Fire) Musket
Inioor
Ganger/Crewman Tau
(Fire) Musket
Canehart
Ganger/Crewman Human Musket, scattergun
Suriel
Ganger/Crewman Human Musket, scattergun
Vaylold
Ganger/Crewman Human Musket, scattergun
Pyriel
Ganger/Crewman Human Scattergun
Ashict
Ganger/Crewman Human Scattergun
Wan Gun-drone Construct
Tuu Gun-drone Construct
Tee Gun-drone Construct
Rask Ratskin
scout Hunting rifle, club.
As you can see Pat has got a lot of bang for his buck, going
with a lot of bodies human, xenos and constructs. Rask the scout is back, I
really must kill him one of these days! He seems to show up for any Tom or Dick
that tries to cause trouble in the underhive (or anywhere else come to think of it).
Set up and Loot Counters.
For the purposes of the game Pat took the north table edge, he always does. I took south. I rolled for the number of loot counters, and up came a 1. This in itself poses a problem as with one token causes the whole focus on it. There will be no subtle feints or misdirection in this game, just a mad dash to the middle where a loot crate is placed. So with that in mind I constructed a cunning plan. It was about a 3 on the Blackadder Cunning-O-Scope Scale, however you need a Blackadder Cunning-Ometer 1 to determine just how cunning it is. Anyway back to the plan, I run my two sprinting Acolytes, Hellion & Chubbs, one or other of them grabs the loot, and we all go back to The Winchester 2 and wait for all this fuss to blow over. Everyone else in the gang are to provide fire support and encouragement. So now on to the game.
The Table Set up. Looks a bit like a starfish. |
My left flank, Chubbs, Hellion & Buxom at the top of the tower and a little to their left Spaz & Greylocks. |
Some horrible Xenos and Xenos loving Dillholes trying to nick my stuff. |
More illegal aliens (and their saucer shaped robots). |
The Game
I win the choice of going first so I elect to do just that. My loot retrieval team have it away on their toes and Buxom jogs slowly behind them. As everyone else in my gang is in cover I move them to take up firing positions and no shooting is attempted my my warband. I also place Clumsey at the end of the turn in (what I believe anyway) to be a brilliant place.
Lots of enemies of mankind. |
Sprint is an outrageous skill! |
Everyone is enjoying their full cover -2 to hit modifiers. |
That turned out to be a short lived plan. The tau heavy stubber 3 opened up hitting him once and failing its ammo roll, so in a way he did achieve something. |
Derric wounds that bloke lying at the bottom of the ramp. |
Like all good leaders Interrogator Pusuivant hides whilst underlings endanger themselves. |
The next couple of pictures seem to be taken at crazy angles. Whether this was to signify the chaotic nature of the underhive or perhaps I was holding the camera weirdly. The upshot of this was a lot of Pat's gang advanced shooting at Hellion without hitting her (everyone else is hidden and/or not visible).
The Aftermath
Well that's another loss for the Inquisition. To be honest, I got a bit obsessed with the sprint in, grab the loot, sprint out - that I neglected to have a plan b. You will notice there was very little reference to many members of the Jokers, this is because I used them badly. I was a bit unlucky with Clumsey McFearsome, but it was still a pretty good idea. Maybe I'll get so cameoline for him next time, making him -4 to hit in full cover. Credit to Pat though, he had a plan and stuck to it, forcing a bottle roll, and the headlines. The post game sequence was pretty good for me 65 TG added to my stash, and my Bookie contact will give me a +1 or -1 in the next scenario roll. Four advance rolls; Tefal got Infiltration, Buxom got the skill Catfall, Derric got the skill Marksman and Greylocks got a strength increase. Chubbs was the only lasting injury and that was Horrible Scars. So all in all not too bad a return for some tactical mediocrity. Pat did very well with his underdog bonus he got 12 rolls on the advance tables, one of his gangers got a chest wound, but as far as I can tell that was the only bad news he got.
1.The Cunning-Ometer goes up to 11.
2. The Winchester is now the name of Jenna's starship and not the pub in Shaun Of The Dead.
3. Tau shouldn't go about with heavy stubbers, they should pay for highly expensive Tau weapon that resemble a seriess ovals with a tube at one end that ejects highly effective bio degradable ammo.
Jenna was furious, a rag tag bunch of xenos and humans had driven off the warband just as they were on the verge of exiting with the trophy. Hellion, the Acolyte who had dropped the loot was bemused, a veteran of many fights she was at a loss to explain why, at the very moment she was about to successfully retrieve the item, she dropped it and fled. Tefal stated there was the taint of psionics about the area which can only mean outside interference. Someone or something was trying to thwart the investigation and Interrogator Pursuivant was determined to find out who.
Thanks for reading.
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