Big Mek Throzbog and the rest of Warboss Bluddakka landed on the asteroid containing the human garrison. Not goin' to be much of a scrap as ders only a few 'umies der. Still he mused, since he'd upgradid the engine in da Morkanaut he was eager to give it a lash. As the Orks surrounded the garrison he grabbed Throzbog and warned him "Dis is my show, Throzbog. Don't try annyfink funny, just stay at the back wiv da Lootas an let me and the boyz get stuck in!". "OR ELSE!". Slightly annoyed he just nodded and said "annyfink yoo say boss.". Seemingly calm, a menacing glint in Throzbog's eyes was the only indication of displeasure. With the roar of "Waarrgh Bluddakka!!" the Ork force attacked the beleagered outpost.
Myself and Dylan played the second battle in the Scargill Cleansing, blurb is here. The only difference to the last post is Dylan decided that the Sustained Assault rules were a bit unfavorable to the Astra Militarum force. 2000 points of Orks vs 1000 of Astra Militarum (plus a Bastion) was the forces. If the Bastion was destroyed it was an Ork win otherwise humanity wins the day. A rather interesting result of the game was the winner gains D3+1 command points to be used in a future game to represent intelligence gained /destroyed during the engagement.
The Orks turn consisted of plenty of advancing. One unit of Ork Boyz Da Jumped to 9" from my Mortars (really should have put them in the Bastion). The other Weirdboy failed to do the same so I got a slight repreive. The Ork heavy weapons started pounding the aforementioned Bastion taking a few wounds from it. Dylan had a few charges to declare and failed the Stormboyz charge in the picture below, but succeeded with the Morkanaut into the Cadians. Another unwelcome success was the large group of Boyz into my Mortars.
To add insult to injury before closing in with the Mortars the Ork Boyz killed a weapons team in their shooting phase. The assault phase was horrible for AM as I didn't miraculously destroy 30 Ork Boyz and a Morkanaut in overwatch.
Myself and Dylan played the second battle in the Scargill Cleansing, blurb is here. The only difference to the last post is Dylan decided that the Sustained Assault rules were a bit unfavorable to the Astra Militarum force. 2000 points of Orks vs 1000 of Astra Militarum (plus a Bastion) was the forces. If the Bastion was destroyed it was an Ork win otherwise humanity wins the day. A rather interesting result of the game was the winner gains D3+1 command points to be used in a future game to represent intelligence gained /destroyed during the engagement.
The Armies
Dylan's force:
Warboss : Headwoppa's Killchoppa, Kustom Shoota, Might is Right, Warlord
Weirdboy: 3. Da Jump
Weirdboy : 3. Da Jump
Troops;
Boyz
. Boss Nob: Big Choppa, Slugga
. 27x Ork Boy W/ Slugga & Choppa
Boyz
. Boss Nob: Power Klaw, Slugga
. 27x Ork Boy W/ Slugga & Choppa
Boyz
. Boss Nob: Choppa, Kombi-Skorcha
. Ork Boy W/ 'Eavy Weapon: Big Shoota
. Ork Boy W/ 'Eavy Weapon: Big Shoota
. 17x Ork Boy W/ Shoota
Elites;
Nobz
. Boss Nob: Big Choppa, Slugga
. Nob: Power Klaw, Slugga
. Nob: Big Choppa, Slugga
. Nob: Big Choppa, Slugga
. Nob: Big Choppa, Slugga
Fast Attack;
Stormboyz
. Boss Nob: Big Choppa
. 14x Stormboy
Heavy Support ;
Battlewagon : 4x Rokkit Launcha, Zzap gun
Lootas
. 8x Loota
. Spanner: Choppa, Kustom Mega-blasta
Spearhead Detachment +1CP (Orks)
HQ;
Big Mek: Choppa, Shokk Attack Gun
Heavy Support;
Deff Dread
. Deff Dread: Dread Klaw, Skorcha
. . Pair of Klaw Arms: 2x Dread Klaw
Mek Gunz
. Gun: 5x Grot Gunner, Kustom Mega Kannon
. Gun: 5x Grot Gunner, Kustom Mega Kannon
Morkanaut [18 PL, 340pts]: Kustom Force Field, Kustom Mega Kannon, Kustom Mega-blasta, 2x Rokkit Launcha, 2x Twin Big Shoota
Total: [126 PL, 1994pts]
There is an awful lot of things to kill in this army. 😒
Here is my army;
Regiment: Catachan
HQ;
Company Commander : Power Sword, Grand Strategist, Laspistol, Mamorth Tuskblade, Warlord
Tank Commander : Lascannon, Plasma Cannons, Storm Bolter
. Command Punisher: Turret-mounted Punisher Gatling Cannon
Heavy Support;
Heavy Weapons Squad
. Heavy Weapon Team: Mortar
. Heavy Weapon Team: Mortar
. Heavy Weapon Team: Mortar
Heavy Weapons Squad
. Heavy Weapon Team: Heavy bolter
. Heavy Weapon Team: Heavy bolter
. Heavy Weapon Team: Heavy bolter
Leman Russ Battle Tanks
. Leman Russ Battle Tank: Battle Cannon, Lascannon, Plasma Cannons, Storm Bolter
Troops;
Infantry Squad
. 7x Guardsman
. Heavy Weapon Team: Heavy bolter
. Sergeant: Bolt pistol
Infantry Squad
. 6x Guardsman
. Guardsman W/ Special Weapon: Meltagun
. Heavy Weapon Team: Missile launcher
. Sergeant: Bolt pistol, Chainsword
Infantry Squad
. 6x Guardsman
. Guardsman W/ Special Weapon: Meltagun
. Heavy Weapon Team: Missile launcher
. Sergeant: Laspistol
Infantry Squad
. 8x Guardsman
. Guardsman W/ Special Weapon: Plasma gun
. Sergeant: Bolt pistol, Chainsword
Fast Attack;
Hellhounds
. Hellhound: Heavy Bolter, Storm Bolter, Track guards, Turret-mounted Inferno Cannon
Elites;
Command Squad
. Veteran: Lasgun
. Veteran w/ Special Weapon: Sniper rifle
. Veteran w/ Special Weapon: Sniper rifle
. Veteran w/ Special Weapon: Sniper rifle
Master of Ordnance
Special Weapons Squad : 3x Guardsman
. Guardsman W/ Special Weapon: Flamer
. Guardsman W/ Special Weapon: Flamer
. Guardsman W/ Special Weapon: Flamer
Total: [54 PL, 1000pts]
As you can see not much bang for my buck. Hopefully the guardsmen can lay down a withering hail of lasgun fire that will kill all the foul xenos! That's the plan.
Set Up
Dylan spread his force out both ends of the table and I squeezed mine into the centre. The pictures below show what's what (hopefully);
The Game
The game started with Astra militarum going first. Movement was minimal but I had to inch the Tank Commander to get his Punisher in range. The Master of Ordnance proved his worth by opening up with his barrage on the Morkanaut and failing to even put a dent on it! His worth is well below the 30ish or so points in the book! In my previous game against the Orks I had a lot of aggro trying to get rid of the Battlewagon so I concentrated fire on it on the first turn and destroyed it! I should have tried to kill the Morkanaut first but as is so often the case, when you get mauled by a model in a previous game you need a cathartic blowing it off the table in turn one. Which I did. A few Ork Boyz were kiled by heavy weapons fire but the main weapon of the Astra Militarum - the lasgun was still out of range and I was reluctant to move even an inch nearer to the green horde.
These Ork Boyz now have to walk into battle using their legs! A large ominous shadow can be seen in front of the Morkanaut. What could this mean?
|
"Right men, don't shoot til you see the reds of their eyes!". I think those big rockets on the backs of the Stormboyz must slow them down a bit. |
Squeeky bum time for the mortars! |
Another pretty one-sided combat, these guardsmen win posthumous awards for most terrified faces of supporting troopers in the Astra Militarum equivalent of the Oscars. |
My turn/CP/VP marker device. Pretty cool, huh? |
The Bastion is sitting pretty on 17 wounds, the Leman Russ is armed with the Punisher even though it looks a lot like a Demolisher cannon. |
This unit of Orks are akin to Jehovah's witnesses (or in fact any door to door religious salesmen) - too close to my abode, and in dire need of the cleansing flame of prometheum1. |
You will regret 3D6 flamer shots and another 2D6 Inferno cannon shots by Crikey! |
Sadly there are still way too many left after the flamestorm! Looks like approximately 7 boyz went into the great big Mosh pit in the sky. |
Like a big metal Ork made toad, the Morkanaut just squats there and mocks me! |
Having shot and killed 3 members of the flamer squad these Ork Boyz decided not to charge them and went for the much softer heavy bolter squad target. Ork Boyz - NOT COOL, NOT COOL AT ALL! |
At the end of turn two all things look equal except for a couple of stiff breezes will destroy several imperial units. |
Endgame
One look at the table told me I was up shit creek with the paddle stored safely in the boot of the car next to my life jacket and rape whistle. I thought I'd try to make the best of it and sell my tiny little toy soldiers lives dearly. Very little movement, the Leman Russ reversed out of combat with the Boyz. Commander Schmidt vacated the Bastion to hopefully kill some greenskins and give orders to the special weapons squad.. The remaining flamers and Hellhound were intent on torching the annoying Ork boyz with a penchant for attacking my heavy weapons. The so far unmentioned infantry squad that had sat in the ruined building directly above the Bastion decided they needed to get stuck in too.
The Leman Russ goes 'BEEP BEEP BEEP, this imperial vehicle is reversing'. The Ork Boyz do not accidentally get stuck under the tracks, |
Orks quiver at the anticipated flamer shots imminently going to wash over them. Commander schmidt issues the 'Burn them out!" order to ensure they don't get any inconvenient cover saves. |
So this is how the centre of the table looks before the Astra militarum start shooting. Plenty of guardsmen to give the foul xenos a taste of lasgun and possibly bayonet. |
So in my head the shooting phase needed to go with my Tank Commander (unnamed) open up on the Morkanaut with everything except the Punisher as that was for infantry and everyone else could select targets most suited to the weapons they had in their hands. A simple start to a phase that could get me some VPs and hopefully clear the bad guys from the Bastion. So with the plan in place 2 Plasma Cannons and a Lascannon shot at the Morkanaut........
This happened. |
Big Mek Throzbog was delighted with the explosion, not only had the humie Bastion been destroyed but by the look of it most of the humies and that zogger Bluddakka. When da remains of da Morkanaut cools down I'll go and ave a look to see if any bitz of dat power generater dat I found on da Nekron planet we looted a while back. Dey blow up good an proper.
Last action of the game. Deff Dread vs Hellhound and a few Orks vs a Leman Russ. |
The final one sided scoreboard. |
Debreifing
Well as far as games go I've had less devastating defeats. I really enjoyed the game even if I took an ass whuppin'! Tactically I think putting my heavy weapons in the Bastion would have given them greater survivability, but I wanted to try to fill out my deployment zone to stop sneaky deep striking Orks but with Da Jump that made them very vulnerable. The Master of Ordnance was a waste, should have taken either a commissar or astropath, especially as I had no artillery to buff. I thought that the scenario was tough so to make it less so a second Bastion may have gone some of the way to evening it up. The Morkanaut was definitely the star of the show, as it caused mayhem when it was alive and even more when it died. Dylan played well, made a couple of vital saves at inopportune times and kept the narrative nicely moving along.
In terms of the campaign the surveillance centre is destroyed and Waargh Gitsmasha can now get d3+1 command points to help with a future battle. The Imperial forces are a bit on the ropes now as they have suffered two defeats. Admittedly the Orks are not fighting fair with their insistence on getting into close combat, but hopefully they can be reeducated.
Throzbog, now boss of the warband watched the humie tank trundle away. The snooping humie building was destroyed and it was time to cut and run. Rejoin the main Waargh as it got nearer Scargill, as there was more Nekron junk on dat planet. Enough maybe to make even bigger exploshuns. "Right Ladz, grab whateva gear we can use, put it back on da ships and we're off for annuvva scrap!" The remaining Orks took up the chant "Waargh Throzbog! Waargh Throzbog!".
Thanks for reading!
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