The torment of the Void Spectres on Tuberosum continued. Harassment of isolated squads led to great sport and insignificant casualties. That was not to say that there were none, just unimportant vassals who would not be missed. The Void Spectres were seemingly retreating through a gouge in the earth that had once been some kind of mining settlement. The area itself had been named by the indigenous dross as 'Hell's Gorge'. Within the centre of the settlement were a series of defensive bunkers that the pathetic humans were fleeing to. The Void Spectres were deployed to enable as many Imperial citizens could enter the bunkers and avoid the depredations of Adraxys' raiders. Digging out prey like common labourers would not be a productive use of his menials time so a swift strike to capture the entire human populace would gain a great deal of booty for his avaricious desires. So with a slight gesture towards the enemy the battle for Hell's Gorge began.
Greetings all. Quite a while back I played a few Crusade missions from the Beyond the Veil book set in the Pariah Sector against Dylan's Space Marines. Here is the report of the game. The game represents a swift strike against a foe that was on the receiving end of an arse kicking. So; The Void Spectres Last Stand was the event in question. If want to read up the entire mission rules here it is on Wahapedia.
The deployment map. |
Agendas
Requisitions
I spent two RPs and removed (the injury) leg wound (or wounds, I don't know) from the Hellions, and the mark of shame for Wyches.
The start of the battle and the enemy is almost within fiddling distance! |
A good view of the worried Void Spectres. |
The Reavers prepare to murder some marines (as do many other Druchari). |
Eradicators try their normal try to look inconspicuous on building tactic, this isn't the Hellions first rodeo though. |
I could almost feel pity for the marines in this scenario, but as the living embodiment of alien evil, I don't. If anything I can't stop smiling. 😇 |
The blood letting has begun! To be fair Primaris Marines are pretty tasty in combat with numerous attacks but Drukhari are better (this game was pre Armour of Contempt) |
A 5" vertical engagement range meant the Eradicators were eradicated! |
Up close and personal, just how the Dark kin get their kicks. |
Wyches jump out of a transport to kick someone some nicks. |
The suddenness of my early charges nearly backfired as both Venoms had their passengers still in them when they struck the marines. It would have been very embarrassing for Adraxys had he been blown up with his Incubi entourage! |
Now that the Wyches and Succubus arrive from the transport, it's pretty much game over. |
By turn three Dylan conceded as my force has done a rather fine job of decimating his army. Yes I had gotten lucky with the taking out of certain key enemy units (the dread and eradicators). Combat went very well as I had thrown the two Venoms into the fray possibly a little prematurely but it left some of Dylan's shooty units unable to do so. Once again the Incubi and Wyches proved to be horrific butchers of Marines as do Hellions. It's probably worth reiterating that this game was pre Armour of Contempt and as such the Drukhari are probably ideal Astartes killers. So after the game it was time to do the accounts.
Battle traits
Two units got battle traits, The Sinister Path; Quentifel's own Wych escort got headhunters, this means any characters need to keep the flip away from them! Seven Cliques of Terror, the Hellion unit got fleet of foot which is their second advance. They now move 1" faster and get +1 to advance and charge rolls. Coupled with Lightning Strikes (exploding 6's in melee) they are very dangerous!
Territorial Dominance
Due to the sucessful nature of the game and take credit agenda I received 6 raid spoils. Adraxys gained control of the shrine of cursed night (incubi temple), drudge pit (sprawl slum), bladewrought lanes (gang territory), and the netherweir (shadow district). Unfortunately there was an assassination attempt and my Archon received battle scar (insentate). This ultimately means he halves damage received but can no longer benefit from Power from Pain.
Weapon Enhancements
None
Battle Scars
the Reavers got mark of shame, so they are skating on thin ice within the force. As noted above the Archon is now Insensate, but I heard of another crusade gamer whom received this battle scar for a character, he vowed that he cannot remove said injury until he commits some incredible act of wanton slaughter to regain his lust for life (or more likely death).
Crusade Relics
None.
With the masses of slaves taken from Tuberosum Adraxys had the necessary leverage and resources to attack several other Archons holdings. The Incubi temple Shrine of the Cursed Night was now under his control as was the Netherweir which was part of the shadow district. The Drudge Pit and Bladewrought Lanes also became his territories due to bribes and threats. Unfortunately the minor moves garnered attention from some rival leading to an attempt on his life. The attempt was unsuccessful but the assassins blades were laced with a powerful neurotoxin attacking his nerves, rendering his ability to enjoy the suffering of others severely curtailed. This insidious toxin was not fatal but excruciating. Someone would have to pay. The thought gave him a slight glimmer of enjoyment but it quickly dissipated. A cure needed to be found but in the interim my raids must increase to stave off the hollowness.