Monday, 4 February 2019

Scargill - The Sector's Epicentre

Anyone sort of following this blog may well be aware of me trying to run a rather lackadaisical campaign set on (and around) the planet Scargill. For those with a smidge of interest I've decided to flesh out the background of the planet and surrounding system.


Scargill is the 3rd planet sunwards of the system (and sector) of the same name. The system contains five planets in total, four are habitable due to terraforming during the Dark Age of Technology. The planets are, from outermost inwards; Gruesome Discovery, Stuke, Scargill, Ghades, and Conflagratus. Conflagratus is the only planet in the system without a human population due to it proximity to the star; Scargill Big. Of the other planet in the system Gruesome Discovery is cold sparsely populated research facility, Stuke is an inhospitable desert planet that has ever been a penal colony and Ghades is a fertile jungle planet with a large reptilian indigenous infestation. Regular culls are launched every few years to keep the population down and provide combat training for Scargill PDF forces.


The planet Scargill is a  vastly rich world in mineral terms it is a well populated industrial planet. Not designated as a Hive world it has a citizenry that rates in the 15 billion plus at the last census. Scargill was first inhabited by humanity during the Dark Age of Technology, but records do not show exactly when. The first colonists on Scargill were tasked with developing the abundant minerals and metals to trade with other Imperial planets, one such metal Neoduiron is famous throughout the sector as one of the finest material to make power weapons due to it's conductivity. Scargill is a class C gravity world making the pull a third greater than on Blessed Terra making the population slightly burlier than the Imperial norm but within Adeptus Administratum regulations.



Scargill is separated into three different provinces, one might call them countries due to their immense sizes Gremethorpe, Koverton and Orgreaves. A fourth province called Foote lies on the southern pole and is largely uninhabited due to highly unstable fluctuating radiation pulses caused by an anomaly in the poles ozone layer.  There is a demi-province called Collierie, which is the residence of the current planetary governor. The current governor is Thatcher Magz as ruthless and callous an individual as it is possible to meet on a lawful Imperial planet. Magz has been the governor for over 70 orbits and she is likely to remain so indefinitely due to her wealth and arsenal of apothecaries. The land masses are separated by turbulent seas that contain vast amounts of edible aquatic creatures. Huge factory ships farm the seas but the sudden storms can sink even these 10 Km long vessels.

Thatcher Magz; draconian governor of Scargill.


Scargill society consists of millions of family units called shops that belong to greater collusions of citizens called unions. Unions govern small districts and generally oversee every aspect of life within that district. If one union needs outside assistance from another it will instigate a trade agreement or alliance. Alliances between unions are usually of a predefined duration but there are some exceptions. A common source of conflict is when two unions wish to enter into a trade agreement with the same party, these skirmishes are often called strikes and can be quite bloody.

The people of Scargill are rigid adherents to the Imperial Cult but very superstitious,  particularly with regard to mining and other heavy industry. They are great believers in respecting the machinery or it will 'jinx' you. For many generations the mining unions have stated there is a lesser deity that watches over the population to ensure machinery is not mistreated. This is probably a corruption of the teachings of the Adeptus Mechanicus. A common threat for unruly children is the Tin Men will take you away in the night. Another common belief is common in the eastern province of Orgreaves, a form of ancestor worship that manifests mainly in the more remote areas, a creed that places the reverence of ones elders almost as important as worship of the Emperor Himself. A large number of  folklore tales are of vengeful  elders punishing disrespectful youths.

Due to it's wealth Scargill is regularly beset by void pirate raids from the nearby Tebbit Nebula. It is  beleived that the pirates have criminal allies on the planet which enables them to launch successful raids and escape before the authorities apprehend them. There is also a guerrilla organisation that regularly sabotages Imperial facilities in an attempt to destabilise and ultimately overthrow governor Magz.  Recently several xenos races have attempted to establish beachheads on the province of Gremthorpe. These include Tau from the Pur'La Sept, Aeldari from Biel Tan and a Necron force from an unknown location. A recent attack from heretic Astartes of the Death Guard chapter was beaten back at a heavy cost. It is also thought that Waaargh! Gitsmasha is currently making it's way towards Scargill. As a result of recent hostilities the Scargill Plantery Defense Force have been aggressively recruiting to replace casualties.

Friday, 18 January 2019

Tally Ho For The Imperium!

The armed forces of Scargill were experiencing somewhat of a purple patch of invading hostile  forces, first the Death Guard attacked the PDF (Kinnock region), then came the Necrons, shortly followed by the Tau. All in the same region, against the same commander; Balto Krudditch. Krudditch was becoming a minor celebrity on account of his successes and willingness to use anti xenos profanities whilst giving interviews to the local press. After the defeat of the Tau there seemed to be no further incursions from off world, and that would seem to indicate some R & R for his troops. That was until the vox net chittered some coded signals to advance to Stoop, a heavily industrialised town located near the entrance to the Sciatica mines, west of Scousehatton. It would seem according to the message that a force of Elder from the Biel Tann craftworld  have taken offence at something and were intent  on murder and mayhem. Krudditch's force had not been fully reinforced so he had  to conscript some riders from the Scroxix Hoghunter Dragoons - a volunteer group who keep the numbers of porcine predators at a managable level -into the force. His valued associate Revs Cantalope was still receiving his leg transplants so a slightly smaller than usual battle group entered Stoop to engage the perfidious Aeldari....

Some vile Biel Tan Aeldari.


Monday, 31 December 2018

Scraping in before 2019; Astra Militarum, Sexually Unattractive female and Alien Buskers

Howdy. A quick post to display all those last minute additions to my painted model family for 2018. Last year I managed a review of the year, not sure I will achieve one this year so this may be a slight nod in that direction too. Firstly, here are completed toy soldiers;

Imperial Preacher

After recent games I've noticed that my Catachan troops aren't all that bad in combat with their strength of 4. Give them a preacher and they get an extra attack so doubling their effectiveness. Giving them the order Fix Bayonets improves their shit-kicking ability even further. So a bloke with a sword and a big red book is ready to smite the ungodly. Think I'll call him Eamon.

"Tonight, heathens and xenos, this is your death!".

Grunts

Below are some assorted guardsmen, firstly Valhallan mortar crews still waiting for their mortars to get delivered from the stores. Annoying in particular for the guys holding the shells. I'm hoping they can be deployed in the near future making my mortar squads doubly able to wipe out lightly armoured infantry not in cover.
I don't understand it, I filled in the required purchase order but the mortars haven't arrived. 
Next are some Catachans who will form my shotgun/meltagun tag team. My last game underlined the gap in my army for a heavy hitting squad to jump out of a chimera and let fly at close range. The moment in question was when I deployed a unit of vets to shoot up some Wraithguard approximately 5" away. The difference between ST 3 lasguns and ST 4 shotguns could have been crucial. Anyhoo I have now plugged that particular gap in my force, I have also painted up two more plasma pistol armed sergeants to assist with general enemy of the Imperium extermination duties. The shotguns were cannibalised from the metal Necromunda sets and the plasmas are Orky in origin. I had simply cut off the ends of the lasguns and pinned on the much larger barrel of the shotgun. 

"Buckshot for the enemies of mankind!"
The next pic has a similar collection of xenophobes with the sergeant having a converted Mad Robot Miniatures head. There is quite a lot of cool bits over there to individualise your models. I like to think this particular vet sergeant has had part of his face destroyed by aliens/bacteria/heretic weaponry in the name of The Emperor. He is horrifically scarred and only takes off the mask to scare new recruits and upset Aeldari with his unasymmetrical face. War is hell! I have also sculpted some eradicated alien species on a couple of bases to emphasise the rather gung ho nature of the jungle fighters.

Sergeant Basterd has one of the body of one of the terminally peaceful Q'bork alien lifeforms at his feet. During a volunteer mission deep into their Q'bork tranquility system guardsmen from the Krablokistan 47th acheived 78% kill ratio. What was even more astounding that many units returned from their mission with complete powerpack batteries on their lasguns. Truly heroic.

Another view of Sergeant Basterd.

a better view of the Q'bork.

Trooper Buckshot with an exterminated alien mammal at his feet.



Heavy calibre weaponry is ideal for peacekeeping.

Blind Beggar Miniatures Ensemble

I've been a fan of Blind Beggar Miniatures for a while now and have got some more denizens of that particular range finished. First up is the Mayoress. She(?) comes with a choice of a large laser weapon or a bunch of flowers in her paws. Not a looker this one but an interesting model nonetheless. I think she can have a variety of uses in games, in particular Thatcher Magz, planetary governor of my campaign setting planet Scargill.

"Hot laser death for you luvvie?"

"Or is it posies?"
Juggenfloot is a 6 piece band that play the cabaret circuit of bars and clubs in any disreputable Imperial world that allows xenos on the planet without an instant execution. Juggenfloot (not the name I would have chosen) play a mixture of acid hymns and hallucinogenic swing music. First up is what appears to be a simian lifeform playing a stone necked lute. A bionic arm ensures that 14 hours lute solos are the norm.

If Slash was a species similar to a Jokaero, he might look like this.
Next up is my favourite model in the band, a huge shouldered lifeform sporting some sort of keyboard instrument levitating around his chest, in fact he could actually be rattling his own ribcage. I like to think the instrument is called a Hypnocordion® and it is banned on many planets due to large scale rioting and civil unrest caused by it's operation. This particular instrument is played by Jowey "the knuckles" Faygin and has racked up a score of four riots, two religious pogroms and civil war due to his playing.
  
Jowey "the knuckles" Faygin
Next comes the aquatic percussionist Blap Blap Mmkadzee. Armed with concussion bongos this diminutive hat wearer can provide a steady beat or medium range support with a slight adjustment to his (or her) stance.

WIPE OUT!
The last band member I have finished is this guitarist in monks robes. Probably from the order of the shredded epiphany, this musician is probably called Brother Wahwahpeddle. Before joining Juggenfloot his previous group; Godfunk Soup Kitchens had to disband due to an outbreak of mental leprosy infected 3 band members causing a difference in musical directions.

Kumbaya
Finally, not a band member but a humanoid in robes and a gas mask. This model has many different possible uses. Some sort on nun with a HAZMAT suit is one of them. Armed with what looks like a WWII rifle this model can be many things. An acolyte for an Inquisitorial force for one.

Nun with gun.
So there you have it. Twenty two more figures finished and ready to star in a batrep (or similar) in the near future. All that's left for me to do is wish everyone a happy new year and a satisfactory amount of hobby time to you all!

Thanks for reading. 

Thursday, 13 December 2018

The Second Battle of Lernin Kerv

The long campaign against the dreaded Tyranids of Hive Fleet 1Cthuga ground on, the Cyavunnh system was beset by all manner of vile bioforms. The previous battle of Lernin Kerv had been a defeat for the defending Astra Militarum. The Krablokistan 47th had been fighting a losing battle against the Great Devourer. intelligence reports had suggested a significant cluster of synapse lifeforms amid the ruins of Lernin Kerv 2Beta, Djemtri "two guns" Vlashvilli overall commander of the 47th and most of his senior aides had been incapacitated by a venomous burrowing spore mole that had erupted into the overall command bunker so the duty of leading an attack to attempt to hamstring what counts for the Tyranids command structure had to be led by a relatively inexperienced commander Polke Maltroc.
          

Thursday, 15 November 2018

Colony 87, Aeldari Artillery, Sergeant Bloke and Strangler Arris

Greetings people of Earth! It's been a few months since I put some painted models on here but now I'm back! 2018 was shaping up to be one of my most productive years ever as far as painting models was concerned (well it was back in July), then I got caught up playing games and writing batreps so the production line ceased. I played a few games of Killteam which were great craic but as my Stealers weren't painted up I didn't feel the need to report them here. I may do, but not today.

Aeldari Support

First up are my Aeldari. Two support weapon crewelfs, two Aeldari missile launchers and a Distortion Cannon. They were painted up to slide (oo-er) in to my Moonkillers pirate band/guardians/clandestine agents of Ulthwe. So they weren't painted black. Yellow over-armour, green underwear and assorted extraneousness, blue weapons as Space Elfs don't use metal, they use plastic. As a result their meltaguns and flamers must be one shot weapons. I painted black leather (or is that also plastic?) jackets on these models as a nod to their Craftworld of origin.


Two little space elf Fonzsies.

Friday, 19 October 2018

A Hemlock Came Travelling......

Farseer Gelladrill had observed the attempted raid of Pur'la Sept on the Imperial planet of Scargill with great interest. Their motives seemed unclear but it would appear that the Tau were attempting to form a beachhead and eventually bring the planet to 'The Greater Good'. This in itself was inconsequential to Ulthwe but there were more factors to consider. Waargh Gitsmasha was closing in on Scargill and though the Tau were currently hostile to the humans on the planet a large scale force of Orks would probably result in an alliance. Despite the Tau defeat against the Scargill PDF, there was an increasing number of Tau military assets deploying in the vicinity. To ensure that Waargh Gitsmasha met an alliance of human and Tau, a swift raid by Ulthwe on the Pur'la dropsite was required. To maintain the facade of Ulthwe neutrality, Guardians bearing the Moonkillers pirate band colours would be deployed. All going well the Tau from Pur'la Sept will be unprepared for the fast attack pattern of the Aeldari. Time will tell.....  

Greetings. Having not played 40K in about 10 weeks this 40K batrep seems a bit late. Apologies for those who think it makes a difference. The reasons for this are many, but a trip to the US and Killteam dropping are two. Having played Aaron's Tau in my previous game with Astra Militarum, it was time for another game against the little blue fiends with something different. This time the conversation went to the subject of which army to use I was undecided but then I was offered the lend of a painted Hemlock and that made up my mind, Aeldari it is.


The jauntily angled battlefield.

Saturday, 6 October 2018

The Battle For Worlds End

The Scargill Planetary Defence Force were having a hectic lunar cycle. First the accursed Heretic Astartes of the Death Guard, then a raiding force of Necrons appeared, almost out of the ground to threaten the Imperial settlement of Scousehatton. All Balto Krudditch - commander of Scargill's Planetary Defence Force - Kinnock Region, wanted was a few weeks of relative peace, some light skirmishing from slavers or pirates, but nothing more strenuous than that. His request for reinforcements had once again been met with pedantic exactness (all previous casualties were replaced by troops of the very same position and armament). Then came new orders over the vox net. Sensors have picked up a large xenos radiation signature over the Grimbling Crevasse. Grimbling, a settlement of some renown, famed for it's Godtalker Ale, a popular semi-hallucinogenic beverage that the wretched masses of Scargill rely on to maintain optimum work quotas. Xenos raiders capturing the brewery would be disastrous for the Thatcher Magz regime. Worse yet was the identity of the xenos, Tau from the Pur'la Sept were confirmed. The Emperor alone knows what filthy alien hygiene and/or health and safety regulations would be introduced. This must not be allowed to happen. So began the Battle For World's End.