The dawn mists were thick but swiftly dissappaitng, the ruins of an Imperial outpost lay before them with the delicious whiff of fear and despair in the air. Adraxys Molech sat at the fore of the Raider, eager to taste more. His personal Incubi bodyguard and Kabalite underlings were there too, his two Succubi allies were alongside him, each in their Venom accompanied by their bodyguards. His contacts had told him of a world that had not felt the depredations of the Drukhari for many generations - it's name was Neararva, however this world came with an added complication. The foul Death Guard were preparing to enact a ritual on this benighted Imperial desert world and try to claim it as their own, this could not be allowed. So with the Death Guard forces deployed to defend their warlord, Molech's raid began.
The calm before the battle |
So myself and Dylan had a Crusade game with our respective forces: my Drukhari vs his smelly Death Guard. My forces can be found here. Due to the narrative nature of Crusade games I will give a coloured text type report with a few pics and an end game section.
Plague Company: Mortarion's Chosen Sons
+ HQ +
Death Guard Daemon Prince : 1. Revoltingly Resilient, 5. Curse of the Leper, Hellforged sword, Plague spewer, Warlord
Malignant Plaguecaster: 2. Gift of Contagion, 3. Plague Wind, Bolt pistol
+ Troops +
Plague Marines . Plague Champion: Plague knife, Plasma gun, Power fist. 2x Plague Marine w/ blight launcher: 2x Blight grenades, 2x Blight launcher, 2x Krak grenades, 2x Plague knife. 4x Plague Marine w/ boltgun: 4x Blight grenades, 4x Boltgun, 4x Krak grenades, 4x Plague knife. Plague Marine w/ sigil: Sigil of decay. Plague Marine w/ special weapon: Plasma gun. Plague Marine w/ special weapon: Plasma gun
Plague Marines. Plague Champion: Daemonic plague blade, Plasma pistol, Power fist. Plague Marine w/ cleaver: Great plague cleaver. Plague Marine w/ flail: Flail of corruption. Plague Marine w/ mace and axe: Bubotic Axe, Mace of Contagion. Plague Marine w/ plague spewer: Plague spewer
Poxwalkers . 10x Poxwalker: 10x Improvised weapon
+ Elites +
Foul Blightspawn: Revolting Stench-vats, Viscous Death
+ Heavy Support +
Plagueburst Crawler: 2x Entropy cannon, Rothail volley gun
+ Dedicated Transport +
Chaos Rhino: Combi-melta, Havoc launcher
Adraxxys could see the vile Daemon Prince - Fluxmangler chanting and gesturing on a slighly raised dais amongst a rocky outcrop. Shreiking out a challenge Serpentia H'Tamm saw it too, her Venom darting forward as did the Reavers and Hellions. Too late the misshapen figures of Plague Marines and Poxwalkers loomed out of the mist, the element of surprise was lost, if ever it was there! With a snarl Molech barked orders with implicit threats to stop the ritual and bring pain to the chaos spawn.
Having fought the long war for millenia the Death Guard make good use of the cover to surprise the Wych cult.
Daemon Prince Fluxmangler sends his Plaguecaster and Poxwalkers to delay the Druchari so the ritual is not stopped. |
Shambling through the ruins the Plague Marines are eager to engage the interlopers. |
The battle devolved into several skirmishes where one group of fighters was overwhelmed by another only to be subsequently overran in return. The Reavers who attempted to thwart the ritual were intercepted by poxwalkers and the Malignant Plaguecaster. Once they were defeated both the Incubi and Serpentia herself cut their way through to stop the Daemon Prince only to find his unearthly resilience too much for them. As the final rites of the ritual were being enacted the crew of the raider rammed the Daemon Prince ending the rite by slaying it. As the powers from the ritual faded the survivors dragged themselves from the field. The ritual was ended before it could take effect but the benevolent gaze of Nurgle had strengthened the Death Guard force.
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