Saturday, 22 July 2023

Beldam Qud's Toxic Helpers

Greetings. Recently I finished some faux Wracks for my Drukhari army. They were started when Wracks were harder than hens teeth to get from FLGS. By the time I finished them though, I could've bought dozens. Also I wasn't in the mood to shell out €70ish to have a ten elf unit. So for those interested I will go through what bits of plastic were used to create them. 


Fluff

Beldam Qud is the name of my rather ugly Haemonculus. She has fought in quite a few battles but has a tendency to wander away from her bodyguard Talos and got killed for a while. Now she has the ability in 10th to actually join a unit she might be a bit more resilient. Qud has taken an interest in a small Tarrelian colony after sending allies to the colony she requested fresh Tarrelian limbs for her experiments. She has entered into an alliance of sorts with Adraxys Molech the Archon I have been using to terrorise mortals in realspace raids.

The Help

Some time ago I inherited some High Elf archer legs that I planned to to use for various projects, then came my desire to use Wracks and a rummage around in my bits box I found the torsos of Wood Elf wild riders and sisters of the thorn. A few bits from the Talos kits made some creepy arms. So here's the sadistic cutter uppers.


On the left is wrack #1 with spiked tail, Tarrelian forearm, skeleton horse leg and distended stomach with a skin skirt, on the right is the Acothyst.

Left is wrack #2 with vestigal wings, ancient tyranid warrior arm, tarrelian leg and stolen aeldari powerfist arm, wrack #3 however is a lot less 'enhanced' with swollen foot and some minor aesthetic surgery.

Wrack #4 has by and large been left unmolested except for a multitude of eyeballs emerging from the mask and a liquifier gun, wrack #5 has a tarrelian forearm and a large syringe used for extracting and transplanting generally unsolicited liquids from it's unwilling victims.

Tarrleian leg for wrack #6 and some cronos bits, while wrack #7 is sporting an extra leg, a rather flat face mask and a liquifier gun.


Wrack #8 has been gifted an extra arm and for reasons only known to Beldam Qud all flesh has been removed up to the forearm. Another enhancement is a series of transferance tubes that extend from the chest cavity to extract flavoursome genetic matter (this one is sucking out an Asartes brain). Wrack #9 is sporting a skin sporran and some efficient murder equipment.

So here's the group shot of my wrack unit, ready for action.



So that's my hobby update and now with the data cards for the wracks I am able to add another three ranged weapons per 5 man squad. So it looks like I will have to return to my bits box to create some more monsters to frolic about on the grim battlefields of the 41st millennium.  So until then happy hobbying and try not to bring about any Armageddon type scenarios in real life.

Thanks for reading.











 

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