Wednesday, 6 July 2022

Battle of the Innocuous Forest of Peril

Y'mca the Chaos Sorceror had received dreams from father Nurgle to journey to a spring at the edge of the forest of Arden to despoil it for his patron. having already defeated the force of local Brettonian Duke, he felt his quest was a righteous one. Dose, his ally and rival for Nurgle's favour was always near ready to question any order, and as he had the larger number of warriors in his warband, respect had to be afforded him before he found a more malleable second in command. His band had so far escaped detection from his enemies only by entering into a blood pact with a band of beastmen. The leader of the beastmen now spoke at the evening campfire meal, as he intermittently gnawed at a human forearm "Scouts have not come back. Dead, most likely. This forest stinks of elves!". A voice like the whispering gasp of an old man on his death bed, yet carrying to all around the camp stated; "The Piscine de la Fadeur lies half a days march from here, I long to bathe in it and spread Father Nurgle's blessing among the backward villagers hereabouts. I fear some might take arms to stop that. WILL WE LET THAT HAPPEN?". A massive noise of various hoots, bellows and clashing of weapons on shields was his answer. "TOMORROW  WE SLAY FOR THE GODS!".


 Hi all, after several years of me sulking about GW's abandoning of Warhammer Fantasy Battle, Neil (a member of my gaming group) made a few inquiries about playing a game and I got interested in playing again. We settled on a 1500 point Wood Elf vs Warriors of chaos fracas. It proved to be a highly eventful roller-coaster of a game. This is the story of that day at the amusements. 

The Glorious Wood Elf Host

Lords;
Spellweaver Mizzard Wodel:  Dispel Scroll, Lore of Shadow, The enfeebling foe, the withering, Okkam's mind Razor, Wizard Level 3. Elven Steed
Heroes ;
Branchwraith Regrowth.
Glade Captain : (BRB) Armour of Fortune, Battle Standard, Hand Weapon. Elven Steed
Core;
Dryads : 10x Dryads
Glade Guard: Champion. 10x Glade Guard: 10x Hagbane Tips
Glade Riders : Glade Knight, Standard Bearer. 5x Glade Riders: 5x Trueflight Arrows
Special;
Sisters of the Thorn : 5x Sisters of the Thorn
Wardancers : Bladesinger, 8x Wardancer
Wild Riders : Champion, Standard Bearer, 8x Wild Riders
Rare;
Waywatchers : 8x Waywatchers
Total: [1,498pts] 

As this was my first game in many years I had decided to go for mobile force. As Wood Elves don't really have the capability to stand toe toe with chaos without magical help a block of infantry would likely come off worse against tooled up (or down) Chaos Warriors. My wild riders would be my sledgehammer unit and mostly everything else would be shooting or dodging around. My archers would hopefully kill enough to spark  panic tests and the Wardancers job was to hang around in a wood and be a stubborn roadblock. I have quite a bit of magic in this army too with three units that can channel which might (but not very likely) give me magical continuity during the times when the winds of magic are being a dick. I have found that Shadow magic works well with  Wood elves so that was what my main caster would be pinging around. Before the game I told Neil I wanted the following spells ; The enfeebling foe, the withering, Okkam's mind Razor.  That's what I got. Things might work out well. 

The Not So Glorious Force Of Y'mca

Heroes;
Chaos Sorcerer Y'mca : Lore of Death, Caress of Laniph, Fate of Bjuna, Mark of Nurgle, Wizard Level 2. Magic Items: WoC - Skull of Katam
Exalted Hero Dose: Mark of Nurgle. Magic Items: WoC - Filth Mace
Core;
Chaos Warriors : Champion, 11x Chaos Warrior, Musician, Standard Bearer
Chaos Warriors : Champion, Standard Bearer. 17x Chaos Warrior: 17x Halberds, 17x Shields
Special;
Bestigor Herd: 20x Bestigor, Champion, Musician, Standard Bearer
Chaos Knights : Champion, Standard Bearer. 6x Chaos Knight: 6x Lances
Chaos Ogres . 3x Chaos Ogre: 3x Great weapons

++ Total: [1,495pts] ++

Y'mca himself, performing his pre battle war dance.


Those experts reading might notice Neil's force contains a unit of Beastmen in it. Neil has a painted up block of the Beastmen even though GW decided to make some extra cash by putting the three armies of chaos into three separate books and make chaos allsorts a thing of the past. I didn't think putting a block of Bestigor in his army would be overly harmful or unfluffy so we went with his fully painted army. Neil took the lore of Death, presumably to wipe out my characters with ease and also make out maneuvering a bit more important, but the spells he got were both short range so I needed to keep him at arms length (which was what I had already intended). He tooktwo magic items in his army the skull of Katam and the Filth Mace. Two items I don't have much experience against so I would let the joy of discovery envelop me when they got used.   

The Venue

We played at Neil's abode and the table was a 5' x 3' table. this was fine as the deployment zones were were reduced to allow for a 24" gap between our forces. I brought along some woods and hills as terrain and we placed a central area of difficult ground made up of rocks and a dried out cactus (which looked so good, I immediately wanted to go out buy some cacti and kill them for my tabletop). We Chose Battleline scenario as it was the most simple. Sides were chosen, and my Wood Elf special rules allowed me to lug a venom thicket onto the battlefield and in the words of Rick Sanchez "AND AWAY WE GO!".

 
A bird's eye view (I didn't manage to fit any into the game).

Some evil doers ready to do more.

Not very chaotic, cravenly hiding behind a hill.


The Game

I remembered to shoot at the enemy general with the Arrow of Kurnous special rule. This as it so often is the case, led to an arrow sticking out of a Champion of Chaos without causing so much as a whimper of pain. Neil won the roll for first turn so he moved his forces up (his Chaos Knights and Ogres had cowered behind the hill to avoid good honest elven bowfire). His Beastmen spent their turn infighting so no advancing towards my Wild Riders. That was the end of his turn and my first turn was my Dryads and Wild Riders moving forwards and the Waywatchers legging it out of the Wyldwood they has mistaken for a friendlier oily massage wood. So shooting resulted in a few casualties but not many.

My Waywatchers deployed, to their horror in a Wyldwood. They had to scarper out of it quick before the end of their movement phase.

Chaos saunters forward.

Knights and Ogres get ready to rumble.




My Dryads walk into an innocent looking wood while my centre remains calm.

Turn two was when all the drama started happening. The Beastmen spent another turn infighting! Then the Knights led by Phlakes (an out of work rodeo clown turned prospective destroyer of worlds) charged my Dryads in the wood. They made their long charge only to lose 3 of their number to low hanging branches and badger sets, The resulting panic test ended the charge as they turned tail and fled towards the bemused chaos ogres. Y'mca used the Skull of Katam to get himself two extra power dice (and reduce his Ld by 2 into the bargain). My BSB was then magicked to death by the Caress of Laniph. I had intended to scroll it as soon as he declared the target but a double six ended that hope. The resulting power drain blasted all knowledge of magic from Y'mca giving me magical superiority at the cost of my BSB.



The forest claims it's first victims.

My turn two was when I started to try to chop up some of the followers of the ruinous powers. My glade Riders made a not very dramatic entrance on the Chaos back line ready to cause minor mayhem.I declared two charges, a long charge from my Wardancers into a block of Chaos Warriors and a short charge from my Dryads into the fleeing Knights. I was surprised to get my Wardancers into combat and equally surprised that the woods struck again! Three Dryads died to branch-rash or galloping woodworm causing them to fail a panic test and flee away from the knights who in turn ran through the Ogres but didn't spook them in turn. The Wild Riders held their position to cover the Beastmen and possibly charge the Chaos centre. In the magic phase I managed to enfeeble the Chaos Warriors down to strength 1, but failed to wither them, this left my rather small Wardancer unit in a precarious position. The Shadow's Coil coupled with their low strength meant I only lost my champion to Neil's hero - Dose. A passed break test meant the next combat round would be vital.


Eight Wardancers ponder a long charge into some nasties,

The Knights decide that the woods are far too dangerous for them, as do the Dryads.



The venom thicket seems to be a much safer place than the 'normal' forest.

Neil's turn and the Knights rallied. The Beastmen finally moved. The Ogres moved towards the Sisters of the Thorn unit and Glade Guard. Y'mca's unit moved forward to assist the unit battling the Wardancers.This close combat round the Wardancers used Whirling Death, killing Dose and enough Chaos Warriors to break them and wipe them out! This in turn panicked Y'mca's unit. Truly I have never seen such a watery bunch of Chaos followers in many battles against the ruinous powers!

I can't remember if this ogre casualty was caused by the wood or arrows. but they passed their panic test in any case.

A large number of Beastmen glare at my now exposed Wild Rider flank.

In their panic a Chaos Warrior falls over and probably ends up crying his eyes out.

I think the game was going very well and this led to a few errors on my part.The wood elves' dander was up so the Glade Riders declared a charge on the fleeing Chaos unit, making them flee towards the Wild Riders. They, in turn declared a charge only to fail a 7 or more charge to wipe them out. both failed charges left the flanks of both units exposed. I mitigated the Glade riders somewhat by interposing my Wardancers to hopefully block the knights and save the day. The Dryads rallied. My general with his Sisters entourage moved out of the woods to rain magical fire on the knights. Magic was a bit of a damp squib, I only managed to cast enfeebling foe on the Beastmen reducing their toughness by 1. I'd hoped to cast curse of Anrhair or the withering on the knights but the winds of magic (and my dice rolling) were shite.

Five Wardancers can easily see off some Chaos Knights, can't they?

Phlakes and his two buddies are confident that no trees will attack them this turn.

Chaos turn four was a make or break one. Three charges were attempted, Beastmen into the flank of the Wild Riders, Knights into the wardancers and Ogres into the glade guard at the back. All were made! On the plus side Y'mca and his unit made an impressive set of high numbers, first to not rally and second to flee 11" off the board! 

My funky laser line tool shows just how much trouble the Wild riders are in. The Waywatchers who have been pretty anonymous this game attempt to distract the Beastmen. They had up to this moment accounted for the two missing Beastmen in the unit above.

Sadly they decided to charge the Wild Riders.


Chaos Ogres vs Glade guard


A large block of beastmen flank charge the Wild riders, this was not in the plan.

The game got a bit swingy from now on in. The Beastman combat went totally unexpectedly, firstly my wild Rider issued a challenge and completely chopped up the Bestigor champion, giving me a very healthy overkill bonus. Then the Bestigor whiffed their attacks back, winning combat but failing to break the Wild Riders. I then failed a combat reform! The Knights were more successful, they routed the Wardancers despite the shadows coil and pursued into the flank of the Glade Riders. The Ogres fought the Glade guard to a draw losing 3 wounds in the process. So at the end of Neil's turn he had all his units in combat and possibly the attention of the Chaos gods.


Now the Waywatchers join the fracas.

In my turn there were a series of rash decisions made that make me wonder whether I'm really cut out for tabletop war-gaming. Mistake number one; to assist the Glade guard a rear charge into the Knights, i thought might save the day. The only other charge was the Waywatchers into the rear of the Beastmen. The wardancers rallied. The Dryads hedged their bets and angled towards both the solitary ogre on 1 wound and the bundle in the centre of the board involving my Sisters of the Thorn.The magic phase was spectacular in that I cast the withering on the Beastmen with irresistable force reducing their toughness by a whoping -3 to 1. This caused a detonation and the end of the magic phase, failing to do any damage. With the beastmen down to toughness 1 they were butchered by the Waywatchers and Wild Riders, with only a few critters left they fled and were chased down and killed by the archers. The Glade guard killed the reamaining ogre. Mistake number two; Phlakes, Chaos Knight champion issued a challenge and my general foolishly accepted. I reasoned that with 3 wounds remaining he was unlikely to kill Mizzard Wodel outright, I was mistaken. He killed my general and rolled a 12 on the eye of the gods table. Daemonhood! A passed leadership test and that would probably be the game over. Luckily fate once more glanced at the table to ensure Neil didn't pass an average dice roll. The upshot of the combat was the Glade riders fled the table and the Sisters fled back towards my lines, only to be caught and chopped up Phlakes and his mate the standard bearer. 


This picture may well be confusing, but that's what you get against Chaos - chaos!

The final turn of the game was mercifully short and sweet. The Knights failed a charge on the Dryads. In return the Dryads charged the Knights. The Branchwrith IFed Regrowth, kiling then growing back 3 Dryads and healing the wound he just caused on himself (herself?). The Dryads then killed Stan the standard bearer and the Branchwraith killed Phlakes. Victory (of sorts) to the Wood Elves. 

The Dryads are ready to actually do something! The sisters of the Thorn are just casualties that I was too lazy to put away for this picture.

The last of the vile chaos invaders are put down.

Y'mca brooded over the remains of his force. I was much depleted but as the elves had been been more concerned with aiding their own wounded many had escaped an elven blade to end their misery. The route to the spring had been blocked and even now he suspected more enemies of the ruinous powers would be making their way to reinforce those already here. Phlakes the leader of the Chaos Knights who had almost granted the gift of daemonhood, stood belligerently before him. "We should regroup and immediatly attack!".
"Patience Phlakes the Denied, we will instead recruit some more allies and return to make these unbelievers pay!".

Post Match Thoughts

I haven't played WFB in quite a few years (mainly been playing 40K) and I had completely forgotten how the dearth of rerolls makes every decision count. There is also more planning ahead as charges are the first action of each turn. Magic can be game winning but not putting enough dice into a minor spell can end a magic phase (as can putting too many die in). The game in general went well but a few mistakes should have cost me a lot more. Shadow magic really helped my army in a couple of key areas and the Wardancers performed better than they usually do. Some of Neil's dice rolls were appalling and really helped to add massive drama to the game. A couple of things were forgotten, I had completely forgotten to move the Wild rider into base to base with the Beastmen, and also forgot to attempt a combat reform at the start of my next turn, forgot that Dryads are immune to psychology. I think my list relied too much on the Wild Riders to be my main offensive unit and in the end flukey dice saved them. Neil's army is in desperate need of a BSB and I think if all the Chaos warriors were in a single unit they would have caused me a much bigger problem. So all that's left is for me to thank Neil for a great game and start planning my next fantasy outing.  


Tuesday, 21 June 2022

The Grand Experiments of Master Moulder Snippet Kwik

 Evening all. Fresh off the incredibly slow production line come some more WFB items. These models were started pre-AoS so I'm really living up to the blog title at the moment. Anyhoo, here are some creations of mine that could be considered at least 40% 

Several years ago I discovered green stuff (well not really, I found out about it). I than proceeded to spend an inordinate amount of time working out how to create stuff, become a professional sculptor and then create my own miniature range and become rich. None of these things really happened except  for some marginal progress in the sculpting department.

Giant Rats

Master Moulder Snippet Kwik liked to improve his creations with warpstone, nails and superglue. So these first two subjects  have some oversized fangs (probably from the Olde Worlde version of a reverse walrus, and an Orc head stitched on, due to the unnatural resistance of the greenskins and lashings of warpstone paste this critter survived.


 

Next up is a mole-rat and a rat with a giant spike on his head. Giant rats are very promiscuous so the trick in Clan moulder Beastmasters eyes, is finding an equally promiscuous giant mole. If you can do this then Bingo! A litter or two of Giant Mole Rat puppies.




Big Burrowing Barry and Skinny Scythehead.

One of the biggest issues within Hellpit is trying to get their pets into combat as quickly as possible, experiment #9 was a surgical graft of a horse and giant rat to increase it's speed. this was partly successful but as the horses legs are far longer than the rat's, it has limited viability. Sadly Snippet Kwik had found that the design led to many instances (8 in fact) of the back legs toppling forward and literally scraping the front half into a fine mush before the unfortunate creature expired. Number 9 however had the added rat tail for balance.
 




The next two "giant rats" are results of a couple of underlings incompetence and then stupidly not having the sense to blame someone else. This resulted in them having their head grafted onto host bodies. It's not all bad though, each one had a weapon attached to a front limb. The one on the left even got to keep his hat.



 
Stabby Hatterson and Hatless Goiterson

Next up subject #32 answers the question "Can a Giant Rat body support a Rat Ogre head?". The answer is no, the head in question was far too bulky to be supported by a single giant Rat body. So ever the enterprising inventor Master Moulder Snippet Kwik stitched it to two bodies and hey presto! Another successful creation!

Nipper 8-Legs

Nipper 8-Legs has some venomous looking foam dripping from it's ever snarling gob.


Elven BSB

Finally, not another experiment, but rather a heroic member of my Elven Host. Rimphi the Stoic is my battle standard bearer. Originally a Wardancer, Rimphi was part of an force battling Warriors of chaos and Beastmen in the northern glades. Foul magic slew the Glade Captain bearing the banner of Lord Silias and Rimphi nimbly grabbed the banner before it fell by vaulting into the dying steed's flank and jumping back to the ground before it's death throes could crush her. Mainly due to this act and the Wood Elves were victorious and the followers of chaos were defeated. Lord Silias then made the unprecedented request for Rimphi to  become his personnel banner bearer and she accepted. The model itself is an old Wardancer model with a banner with the top of Teclis' moonstaff on the top. Although I can't use the model as a Wardancer BSB she will be see some action in my someday-to-be-finished Eternal Guard unit.
Rimphi The Stoic

She wear a mask when performing her BSBing duties.



Rear view



So that's all for now, these models will hopefully be making their way to a fantasy battlefield near you in the near future. So hobby responsibly until next time. Thanks for reading.









Friday, 8 April 2022

Clan Skyre Evil Think Tank

 Evening all (or whatever time of the day this finds you). Something unusual this time, square bases and something Olde Worlde. Years ago, before the Games Workshop design studio took a big steaming dump on Warhammer Fantasy Battle I was a massive fan, in particular, I had (and still have) a soft spot for Skaven. Now it's been several years since I've played fantasy but a recent trip to my attic ended up with me bringing down some square based models to colour in. 

Warlock Engineers

Several years ago I purchased from EvilBay these two Warlock Engineers, devious, inventive and cheap they are great unit leaders for Skavenslaves to boost their leadership to nearly average levels. They can be equipped with a few nasty weapons and at 15 points Olde Moneye they were ideal sacrificial troops. Not sure when these were actually manufactured but they are brilliantly characterful models in particular the engineer that has a giant rat perched on his back seemingly wringing his paws together with glee!  

GW's dark Skaven transplant surgery period.


Poisoned Wind Globadier

This model literally took feck all time to paint as it is simple but still a very nice sculpt. The photo is a bit blurry but as I'm still nowhere near becoming a professional photographer it will have to do. I used the Warp Lightning paint for the globe (and a lot of other bits on these guys and it really does a fine job,
Furry McBlurry

Screaming Bell

One of my all time favourite models and also one of the greatest creations of the GW design team - the Screaming Bell. Of the many time I've used this beauty unpainted, it has done magnificent things. From  a turn one panicking Tyrion and his accompanying unit of Dragon Knights off the table to the time it detonated killing 70ish models to win me the game, it has always been entertaining. This isn't the first time I have finished it but an unfortunate blog post featuring Daemon Semen back many years ago put me off having a second go for yonks. Maturity and me taking a notion got it back on the painting bureau and brought back to life. This model is a bit of a hybrid as it was one of those undercoated black  with lots of dry brushing then inks were applied and then certain parts were then painted white with some contrast paints.

Liberal application of Warp Lightning again.

Ding Dong! Avon calling.


Ikit Claw

Ikit Claw is an example of some great rules and a very tasty model. Admittedly, the rules and game is now obsolete, but it was great at the time. He's one of those powerful spellcasters who is actually not bad in combat, a pretty alien concept in the skaven army. All he needs is a banner and he is completely done but certainly good enough for gaming,



So that's all for today. Hopefully these models might see some table time soon. Also in the pipeline is my original metal Verminlord and some Waywatchers. Unfortunately, summer is coming and I will probably have to venture outside a bit. So until the return of the blessed long evenings, hobby responsibly and look after yourselves.

Thanks for reading.

Thursday, 10 March 2022

Proxies For Commoragh

Welcome! The chipping away of mount Pile Of Lead continues. Painfully slowly admittedly, but still, it continues. I'm painting mainly fantasy models with the main intention of using them in a less than fantasy setting. So here's the good stuff;

Sea Troll

From Black Tree Design is this sea troll. Bought over twenty years ago, I think I was going to use it in a Warhammer Fantasy Roleplay game that I never did. About ten years ago I thought I'd use it as a centrepiece fore an urban fountain that would adorn my battlefields but I never completed. About three months ago I was rummaging through my bits box and found it, then I thought he'd make a grand Grotesque for my Drukhari army.   Contrast paints were used and here he is, ready to muck up enemies of the Commoragh or possibly wander on to a Warhammer Fantasy Battle field. Who knows?

I thought that I'd look up the Atlantean alphabet online and then write some gibberish on his turtle shell shield. 



His spear reminds me of a weapon in Slaine; a 2000ad character, if memory serves Slaine 'threw' the Fir Bolga at his enemy with his foot. Rock n' Roll.

Warzone Mutant?

About the same time as the Sea Troll purchase, this lad was bought. Pretty certain he was going to be a knock off mutant or Scaly for my Necromunda games. Now he can be a big mutant if such a thing exists still in 40K or as another Grotesque for the Druchari, this one with a liquefier gun. He can also be one of those 'Experiment 23' type scenarios where a small team of elites have to go in and kill him and some of his mates. For those interested he's a Mutant Chronicles model that may be available from Prince August, I had a quick look but couldn't find him. I had to stop as I saw a lot of things I quite liked.
DAKKA DAKKA!


Warhammer Quest Minotaurs

More Grotesques that can moonlight in a few other armies. Round bases betray the fact I doubt I will go balls deep into a Beastman army for WFB but you never really know. I gave them blue gloves to looks sci fi but I didn't chop them up to give them Talos bits as I think they can pretend to be mutants, weird looking Ogryns or some other type of mutant.

Grrrrrr!

Hippie Tree Lover

As I've recently been looking longingly at my fantasy models I thought I might scratch an itch by trying out some contrast paints on a Dryad to see if I might do some more work on them. There have been murmurings of playing WFB again so I want to be ready with one extra painted vengeful forest spirit!

Not as pretty as the plastic ones but looks fairly capricious all the same.

                                                                                    

Every Race's Punchbag


More Black Tree chaps, this time halflings. These are small halflings, almost halfling children. Except for the one on the left smoking a pipe I would have thought they were juveniles. They may see a bit of table time as rural ratlings for a possible skirmish game, or perhaps Empire army archers, even though they don't exist in the latest  army book. I do like these models especially the ones wearing pans on their heads.

Fear our ST3 arrows!

So there you have it, more models I'm less embarrassed about. Hopefully they will help me win friends and influence people.

Thanks For Reading.

Monday, 14 February 2022

Don't Give Up Your Day Job

 Salutations one and all. It's that time of the year when I put some pictures up of what I have been messing about with hobbywise, and this update is pretty diverse. So what have I been up to? Read on.....


Aeldari Stabber

With the sort of imminent publication of the Codex Craftworlds I made a little effort to complete a model that has been lurking round nearly done for some months. As the codex is supposed to contained rules for Ynnari as well, this guy has been drafted in to complete a unit of Witches. The remains of a Wild Rider trumpet lays at his feet meaning a) he has arrived to avenge some bumpkin Aeldari massacre, or b) he has just been converting some Exodite Aeldari on the benefits of the god of the dead, or c) he has taken exception to some Aeldari trumpeteer. In any case he is varnished up ready for action.

Ulthwe's finest.


Inquisitor Jao

Next is an Inquisitor in Terminator armour. Armed with some sort of super spook canon and a power/force axe he can spread the good news that all aliens species are surplus to requirements in the galaxy. I've been looking forward to playing a few games featuring the Inquisition using Astra Militarum to give someone a kicking so now I have him done I think I can play some nicely themed games.
 
Inquisitor Jao, he looks a bit like the geezer on the front of the Inquisitor novel.

Some Alien Whip Technician

I can't remember where I got this model (eBay probably) but I really like it. As far as I'm aware it's a hobgoblin from the early nineties. Very Oldhammer. Of course I put him on a round base so he's not going to be doing much Oldhammering. He's also turquoise, not a very hobgoblin shade. I'm going to use him as part of my Drukhari army as party of the Archon's retinue, probably counting as a Ur Ghul.

Halitosis the Whipmaster.


Stinky Pete

Here's something odd, a model on a square base. One of my favourite models from my Warhammer Fantasy Battle days. A Nurgle sorcerer. Probably not going to see much action in a chaos army, but might lurk in some rebel force as the nemesis of the Inquisition. 

I left the cock and balls emblem on his head as subtle as I could.

Stranger Things

Some time back I decided to create some mutants for Necromunda mainly but also if I made enough and entire 40K army. This was pretty ambitious and unrealistic but some of those eight or more year old conversions have finally born fruit (admittedly freaky fruit, but fruit nonetheless). So first is a mutant with a huge head and upper body with a more conventionally sized lower half. He could also pass for a carnival goer if ever I play a James Bond verses some evil henchmen in the Mardi Gras type game. Of course with this guy the easiest way to defeat him is to trip him up. once on his back I'd imagine a 15 minute time period would allow ample time to escape this top heavy brute.  He is made from the legs of a plastic Goliath model, two ogre arms and quite a bit of milliput and greenstuff. I also used my tentacle maker to give him neck horns. 
 
This guy has a killer headbutt

Subject #4594 was the outcome of a series of experiments to create an antidote for Spiker venom. As far as Ad-Mech genomancers can be, they are very pleased with the result. He is considered quite a success, inasmuch as he didn't fully metamorphosis into a Spiker plant. He has definitely taken on  some definitely Spiker type characteristics (able to fool humanoid detection devices and the ability to pass through death world plant infested areas unscathed). This chap is made from the legs of an old Bloodbowl human with the remainder comprising of a bit of a goliath arm, some greenstuff and more tenatcles from the aforementioned tentacle maker. I may use him as a Plant Liberation Organisation freedom fighter or a practitioner of human plant relations. 

Planty McPlantface

The last of my trio of weird as fuck mutant models is Dennis. In the Rogue Trader book there is a mutation called hopper. Basically having one leg. It reduced movement by 1" but other than that not really life changing except for having to wear kilts and sarongs a lot. For those interested the top half of a chaos centaur was given an Orlock autopistol arm and a massive milliput foot. In my defence this model was constructed well over 5 years ago, and I like to think I would make a much more elegant leg next time round. This guy will  be seeking employment in any renegade army that will have him and maybe as a cautionary tale on footwear  billboards around the Imperium. If the first mutants weakness is getting tripped up. this one has the opposite issue. 

Dennis the Hopper

Odd Alien Spear Holder Guy

Lastly is my Blind Beggar Miniatures model. I have backed a few of their kickstarters and this came as a freebie in one of them. I thought it might work as some kind of alien merc in a frontier world scenario where being an alien isn't a death sentence. Of course the model could also be a human with an elaborate helmet, so not as likely to be killed. Although frontier worlds are notoriously dangerous so there could be a crime of 'wearing a helmet in a built up area'. The punishment is obviously death. A bodyguard type job is also very likely for him. In any case some contrast paints, metallics and inks got the job done.

"Careful, you could have someone's eye out with that".

So that's all folks, until my next update, hobby responsibly, wear protection where necessary and try not to fall for any conspiracy theory pranks.

Thanks for reading.

Thursday, 3 February 2022

The Battle of Gnochi Heights

Adraxys Molech felt the familiar sensation of excitement. His raider contained his Incubi bodyguard and his most trusted Kabalite lackeys. A number of Death Guard marines were captured, placed in bleached stasis caskets and sent back to the arenas along with many other unfortunates. Following his previous success Molech had attracted a band of Scourges with the promise of slaughter. Beldam Qud his Haemonculus ally had informed him that to further her own research and their mutual profit, Primaris marines would be useful specimens for experimentation. An Imperial Battle Group of the ludicrously named Indomitus Crusade had been sent to the Pariah Nexus in the Nephilum sub sector. The opportunity to  torment the humans seemed to good too pass up. It was discovered that a sizable force of Void Spectres were scouting a planet named Tuberosum for Necron influence. The Astartes were ranging over the planet but a smaller party were currently investigating a small settlement called Gnochi Heights in the barbarous local tongue. They seemed to be very interested in three power sources in the area and as soon as the group divided to scrutinize them, Adraxys force struck. Thus the Battle of Gnochi Heights began.