Showing posts with label Genestealer Cult Army. Show all posts
Showing posts with label Genestealer Cult Army. Show all posts

Wednesday, 25 March 2026

Astra Militraum, Inquisition Cronies & Others.

 So following several months of inactivity, and a repeat of the Daemon Semen episode, I have completed some more models for my fantasy world of toy soldiers. These were actually finished last December but my impatience coupled with a bout of very cold weather that coincided with spray varnishing delayed that somewhat.


Demo Charge Cultist

Here's another member of the Assembly of D'Keddes, my ever increasing genestealer cult. This one represents a demo charge in the form of a barrel, parts of a Sentenel heavy flamer and some extensive arm repositioning. He's also holding the remains of an old beaky marine helmet to prove how committed to the cause he is.

Mucho Plosive demo charge operator extrordinaire.

Unconventional Inquisitorial Henchmen

A while back I was rooting around in my pile of shame and found several models that I had intended to use for some game/army/scenario and then the creative urge scarpered and landed on some other pretty. Well here are some of them finished and shoehorned into a fluff reason for their inclusion into this post.

Old Citadel Zombie
This lad was originally going to be a baddy for my Warhammer Fantasy Roleplay days. Him and two or three other undead medievil style chaps. Back then, there was no such thing as contrast paints so the flayed skin and general complicatedness of this model always put me off. I then thought that this model could be the henchman of a some heretic that my inventive Inquisitor has managed to skin and still keep alive while at the same time using his considerable psychic skills to ensure he is an expendable pawn and at the same time a horrific warning to others.That's my backstory and I'm sticking to it.
  
Lord Gorgol Rackmurder, former planetary governor of Strass IX insignificant moon of Strass VIII.

Primitive Feral Operatives
Here are two old citadel chaos warriors or possibly thugs, that were originally for my chaos fantasy army (back in the 1990's I think most people started collecting them), but as is a very common theme in my stories, I got bored and never finished it. These were before all chaos warriors wore exactly the same armour and used the same weaponry, very unchaotic! These lads have been through dechoasifier before they were allowed into the IAHGWU (Inquisition Acolyte Henchmen General Workers Union) and are now fully paid up members. The one on the left has an heretic's head for the lols and the one on the right bears a rather heavy blunt sword for close up Inquisitorial activities.

Hockey McSever and Grinny O'Headblatter.

Ex-Mordian Lieutenant.
This model is an old metal Mordian that was the last survivor of a half assed attempt to go for a Mordian army. I realised I didn't like painting them and Ebayed the lot. Contrast paints were then invented and I gave him the green light to join the Ordo Hereticus or some such to delivered hot bullet pain to the enemies of his Inquisitor master. If he had a back story I'm sure he was the last of his battalion to remain after some 40,000 heretics attacked and was scooped up by an amiable Witch Hunter, giving some vermillion pants and told to go get some.

Lieutenant Bluto the Reasonably Unkillable.

Necromundan Thugs
Inquisitor Jao (the guy who controls this unit of acolytes) summered on Hive Primus and fell in love with the place, the cramped, hazardous conditions, toxic air and highly fractious inhabitants made him enjoy his time there. That, and three cults and a minor rebellion to quell. So whilst he was there he picked up some of the locals as scouts and bullet catchers. Two of these remain in the form of  a Van Saar and Orlock by the names of Chipsh Clintmeir and Bolly 'sideburns' Zamgel. Both are fiercely loyal to the Inquisitor and have so far survived many of the horrors of the 41st millennium.
 
Chips & Sideburns

Necromundan Young Scuts
Also collected from Necromunda were two waifs picked up during some of the many gang fights Jao witnessed. Both were against the aforementioned cults and both showed great bravery and an equal amount of savagery. Little Nutski (Goliath) and Stabgelina (Esher) were initially constantly trying to kill each other, but an hour in the pain glove soon redirected there aggression into more constructive channels.

Little Nutski and Stabgelina

Archaic Astra Militarum Device
Rarely seen on the 'modern' battlefields is the multimelta weapons team. Seen here without the operatives, the multimelta weapons team was thing during the Rogue Trader era. As it now, due to the vagaries of  progress it now has a range shorter than most basic weapons meaning any engagement the weapons teams are picked off before they can contribute to the battle. Hence multimeltas are generally mounted on vehicles that can stand up to massed lasgun fire.

Often deployed with 30 or 40 operatives to maintain firing rates during skirmishes the Multimelta weapon team is now rarely seen on the battlefield.

Promoted Astra Militarum Troopers
Coming with extra corpse starch rations, the AM special weapons troops are a sought after position. Considered slightly more dangerous than Heavy Weapons duty, but less so than mine field clearing and penal assault troops. Many soldiers with average shooting skills and a resistance to plasma burns are assigned the double edged sword that is plasma gun operation. Often the hero (posthumously), of a battle, these brave souls can punch holes in ceramite (heretic and otherwise) and oftentimes provide the coup de gras for a reeling commander once his infantry bodyguard is brought down by the emperor's flashlights. The two below will be joining Cadians or Krieg squads and the poor old Catachans are trusted with plasma weapons apparently.

Troopers Bunko and Sharlatan
Grenadiers
Next are some Valhallan grenade launchers who will almost constantly over dressed in the balmy jungles and sweaty urban battlefields that I generally play on. Hopefully one of my opponents may create an artic table so they can really appreciate their extra tog duffle coats.

Troopers Fluey, Shuey & Pooey.
Nork Deddog Stand In
An old metal Ogryn has been finished to a) enable me to field a unit of six, and b) use Nork Deddog for a close combat oriented Catachan force that will be using plenty of legends unless the Adepticon models preview has loads of shiny new Stracken and Harker models. Not much to say other thab he may also find employment and an augmented Bone'ead from the new Crucible of champions supplement.

Ready to Smash for the Emp!

The Whole Gang.


So that's all folks. Hopefully some of these models brought a warm fuzzy feeling of nostalgia to the gamers of my vintage and for those who haven't seen this sort of thing, maybe a bit of wonderment, and yes, these models do hurt when used as weapons. So until next time, happy hobbying and be excellent to each other.

Thanks for reading.

Sunday, 5 May 2024

Fun Guys, Hookey Mandrakes and some Humans

Greetings, progress is being made. Some more models are destined for the painted cabinet of model paradise, watched by the jealous semi painted existing in the purgatory that is my work in progress table. This update is a mixed bag of stuff that will be adorning tables in a scenario near you! Without any more bullcrap here is the stuff;


Some Fungii

A while back I put some dosh into a kickstarter that I thought had some great potential for my Warhammer Fantasy revival and several months later I got some stuff done. Not quickly enough to get them into a game but very soon I hope. They're from Dungeons & Lasers and it was the Encounters campaign. Apart from adorning battlefields of the 41st Millennium they can be stuck into my WFB mysterious woods when they turn out to be fungus forests and they scupper plans.

From left to right; The Blue Grotstool, Devil's Member and Twirly Flatcap.

Blind Beggar Hybrid Priest

Here's a model that took ages to complete as there was too much robe and not enough demarkation to make it fun to paint. Also I had started painting it pre contrast paints and couldn't be arsed to respray and start over. In the end some fishy motifs on the robes (hopefully) give off a fishman priest vibe. Doesn't really matter as it is unlikely he'll see much tabletime as anything other than a foul alien to purge.

It's all about fish and humans co-existing, right?

Crooked Dice Civilians

Crooked Dice have some bloody brilliant models mainly civilians and these are from the Colony 87 range. The Rolling Messiah and Unit L-Ron are below from the street trader range. Very nice models, dripping with character. The guy in the go cart can gain employment as a preacher with the Astra Militarum as a preacher if my crusade adversaries will allow it, the other can be a quantity surveyor for the AM if they ever get a proper resource management specialist game. Failing that, the mobility cart human can be used as a model representation of Revs Cantalope; tank commander in the Scargill Planetary Defence Force who lost his legs doing his duty defending Scargill from the thrice accursed Tau of Pur'La sept. Bastards. The other guy could be the quartermaster of the PDF of that highly busy planet.


Single White Guardsman

Here's one half of a Catachan Weapons team double act. I'm sure I have painted up the loader so this guy can make my units more symmetrical. Once again the base was adorned with some throttled alien fauna that trooper Gunn killed while waiting for the orders to move out.
Trooper Gunn and his dead mascot.


Demo Charge Cultist

According to the internets Acolyte Cultists with demo charges are the way to go if you want to win. As I nearly always buckle to social media pressure I made a hybrid armed with said equipment. It's am old Tyranid Attack hybrid from the early nineties with a modern demo charge arm. Mainly because it's far easier to recognise the dynamite in it's claw than continually explain to my opponent what it is. Contrast paints once again make this model froody.

Zanex Bomberknucle

The rear view of Zanex shows his two petrol cans to aid in the general fireyness of the rebellion.


Fake Mandrakes

Lastly on the list are some stl files for some faux Drukhari mandrakes. A few months ago a regular adversary of mine Aaron got hold of a 3d printer. I found him a free file for Mandrakes as they weren't available on the GW website and an unspecified time later I  had enough for two units. These are also very important in the tournament meta. I don't play tournament games but I do like the idea of them so expect to see them on some battlefields in the future.

I think I'll give these a cool sounding name like unit A.

These will get the even cooler name of unit B.

So that's the update for this week. Eighteen models to enhance my hobby life and provide a tiny bit of serotonin if someone actually comments on them (except for those arsehole bots that put a link in the comments). I bid you farewell and have a good hobby.

Thanks for reading.

Saturday, 27 April 2024

Glorious Rebellion!

During what came to be known by the Hinterlands Insurgency; Imperial planet Stuke, of the Scargill sub sector became plagued by civil unrest and disorder. The entire Scargill system was beset by attacks by several invading forces that sought to destroy the forces of humanity in the area. Drukhari, Necrons, Orks, Death Guard and World Eaters all tried to plunder the wealth of the system. The planet Stuke had a far more covert threat in the guise of The People's Popular Front of D'Keddes, a genestealer cult. The planetary governor Pluto Darrke was aware of the infestation but also fully aware that Thatcher Magz planetary governor of Scargill and sworn enemy would like nothing more than to annex Stuke and execute her rival. With this in mind Darrke came up with the cunning plan of employing a mercenary force to end the genestealer threat without sending his main force to chase rebels in the wild steppes of Stukes vast expanses. As luck would have it one of Darrke's spies managed to contact a Kroot force whose skilled forest craft could root out and eradicate the genestealers. Landing a Kroot War Sphere in the wilds was easily acheived with some judicial rerouting of defence forces. Once they landed the Kroot went out hunting, with the scent of genstealer hybrid taint in their hounds nostrils the Kroot war party came upon a small settlement run by the Slaughterers Guild called Mount Offal. With whoops and yells the Kroot attacked!

Wednesday, 21 February 2024

Ascension Day Reinforcements

Greetings humans, after a long interlude, I have wares to show! What seems like an eternity of not actually finishing anything, I have managed to get some shit done. So without boring anyone with the whys and wherefores of the hiatus here are some old models with a few newer bits added to them.

GSC Cultist and Mr Boneshirt

Before genestealer neophytes got sexy they were generally sculpted by Bob Olley way back in the dawn of time (1990s) back when they were £2.99 for 5, I didn't actually buy them then, I played the long game and bought them on eBay when they were considerably more expensive. The model on the right is one of those cultist, whereas the guy on the left is an old Confrontation ganger from that era too. The Cultist has some Attalan Jackal arms and the guy with shades has an ole conversion beamer from Rogue Trader times that will proxy as a seismic cannon. What I think is particularly worth noting is the guy on the left has a shirt with many bones set upon it, like some Grimdark Lady Gaga!

Boney  Badromancy & Wrecker Maghee

Delaque Gangers and/or Cultists

Quite some time ago, an article in white dwarf had some scenario ideas for Necromunda models, one of these ideas was painting up Delaques as scientists with lab coats. I loved this idea and went with it,and a mere 20 years later finally finished up 20 Delaques for said scenario, Now I have been painting these on and off for quite a while but now I think they're *done. What had given me the final push was 40k 10th edition where I could fit 4 heavy weapons into a Neophyte hybrid squad. I made a couple more conversion beamer/seismic cannon hybrids to give myself a unit of baldies for my GSC army that could be a) members of the guild of dental assistants, b) a squad of militant painters and decorators or c) sperm bank employees on a field trip to give out free samples of Genestealer DNA. These and many more backgrounds can make my games more narrative.

Two basic grunts, one with a shotgun/hybrid firearm depending on what he's up to and a lasgun operator with a chainsword with hazard markings due to Adeptus Administratum health & safety legislation.

Two more grunts to catch bullets for their betters.

Two Juves (l to r) Three Fingered Jarlaff & Cobb Bluearm. One is the unit's icon bearer while the other is struggling to hide his Neophyteness.

The two heavies, Shy Malcolmtent & Burk Clawmeister. Both are metal Delaque heavies with hybrid claw arms at the back to hold their massive weapons (ooer).

Here is the Boffin/Dentist/STD Clinicians gang in their entirety


Tech Ganger and Ratskin

Another two Confrontation models. A Tech Ganger spruced up with Neophyte leader arms and a Rarskin with original weedy arms and a not so recent metal sniper rifle, The Tech ganger can moonlight as some sort of wannabee AdMech or lead some Neophytes into battle. He also has what I assume is some kind of hand flamer on his hip, or is it a sperm gun? The ratskin is just a generic native scout of whatever post apocalyptic world he gets to wander about on.
Now even some bolt pistols need hazard stripes, it's an nanny Imperium gone mad! Meet lawful Jezzup and Two Grox Humping.


Colony 87 Civilians

An ongoing project of mine is occasionally painting up non military types for my amusement. Here are two Colony 87 models from Crooked Dice. A veritable treasure trove of unusual models. The model on the left is I think some kind of psychic who is also playing the circle game with you (please punch yourself in the arm). On the right is the pilgrim a model I had intended to paint many years ago but the end of his staff came off and it was quite a pain to re-pin. 

Garze the Gesticulator & Nondescript Holy Joe.


Suspicious Looking Law Enforcement Commander

One of the best things about the hybrid neophyte boxed set is the multitude of extra heads you get. This allows for many of your loyal citizenry to get heads swapped to become more unsavoury characters with not so pure human genes. This is an old metal Arbites model that can be the law in a small settlement or due to his weird appearance and skin tone the champion of a 'turned' police unit on Ascension Day. The dismembered beaky marine on his base tends to give off an anti-imperial vibe but hopefully not quickly enough to give the game away when the rebel scum are pouring out of the sewers.

Beadiaii Khandle-Wormspag; nemesis of the unlawful (unless you know the secret handshake).

 

The whole group arrayed slightly artistically on the table ready for assignment to various parts of the cabinet of accomplishment.

So there you have it! Fifteen various bad guys that will no doubt be a thorn in the side of the Imperium, or if I ever get traction in my gaming group some fun Rogue Trader games.


Thanks for reading.

*Without the four special weapon troopers, I will have to state for fluff reasons that the Delaque have disguised their flamers/webbers/grenade launchers to look exactly like ordinary hybrid firearms.  

Sunday, 2 July 2023

Four Cultists About To Bring Doom to the Imperium!

Greetings viewer. Just a quick update on some more members of the Assembly of D'Keddes my genestealer cult army. As the new 10th edition has dropped I'm trying to fill in gaps in my army, but the first two aren't gaps, just models I wanted to finish.


Neophyte Leaders

These two were constructed before GW decided to give neophyte leaders nothing in the way of options for the data cards. This is fine and dandy as I believe there will be a bit more to choose from is 2024 or 2025 but for now they can just hang around in the throng. For those interested they are on the left a human bomb from 1990's Imperial Guard and on the left is an even older confrontation miniature. Both are metal models where generic IG arms were then attached but I though a couple of new GSC arms would do the business. The bomber has an Attilan hammer in one hand and I think an Attilan gangsta posed bolt pistol. On the left we have an Attilan shotgun and hammer. Also of note is the collection of human(?) bones attached to his waist. Very grimdark. They are attired in the bland colours of D'Keddes so they won't stand out to enemy snipers that much. Or will they?
 
Smasher McBoom & Specs the Bone Collector.

Tarrelian Metamorphs

A while ago I made some Tarrelian/genestealer hybrids as I had a plantiful supply of never to be used Saurus. I made enough to fit the 15 being sized unit and then Cult Icons got good. So I made one and now they have a maximum of 10. Grrrrr. So now I have sixteen I think so I can make another four to make two units of ten or quite while I have the wrong number. When I was making the Icon bearer I made a buddy for him so he wouldn't be scared on the painting table with all those mean Drukhari. Anyhow that's the last ones I have constructed so it's on to other less species fluid aliens.


Blind Bill the Icon Bearer & Buddy Flamerchops.


So that's all folks for this update. Hoving into view are my virtually finished Wrack conversions that are a wee bit bizarre and (hopefully) gruesome. Until then, hobby responsibly and enjoy the wild ride that 10th edition will no doubt be!

Thanks for reading.

Wednesday, 15 March 2023

Skirmish inside the Great Gout

Greetings one and all. Following the release of Arks of Omen; Abaddon, I decided to give it a go. I saw some videos on YouTube and got the itch to play some space hulk type games. I had pre ordered the book from GWs website only for it to arrive some 10 days after it was supposed to on the day of the game. Never being one to let ignorance of rules interfere with a game, myself and Dylan decided to plough on with a game. Another thing to note is I am too scabby to buy the GW boarding actions terrain (for now anyway) so I am using Necromunda bulkheads, Warhammer Quest doorways and various other terrain that if you squint really hard could pass for the inside of a space hulk. 


The Death Guard deploy.

The Scenario

We decided to play Access Junction Primus, the first scenario in the book which has a central open space with four objectives. Points are scored for 1, 2 and more than your opponent with additional CP's for purging the ship of enemies. Nice and simple.

The Narrative

My initial boarding force are a splinter cell of The Assembly of D'Keddes  who have resided on the Great Gout, a space hulk for several centuries. Unknown to the assembly it has been given to a Nurgle warhost by Abaddon to further his spikey plans. When a routine Nurgle patrol discovered Aberrant dung along some of the walkways a group was sent to investigate and kill. Due to the enormity of The Great Gout quite a sizeable force of Genestealers reside on it and have been running a racket whereby incautious explorers get waylaid and infected with Genestealer genetic material then released back into their respective 'people' to begin the breeding cycle elsewhere. When within the deepest bowels of the Gout the Patriarch became aware of a large number of invaders, the cult was mobilised.

The Boarding Parties

The cult force consists of two Acolyte Hybrid units, a neophyte squad, 5 Aberrants,  Biophagus Nerm and force leader Stumbleklunk an Abominant. They are of the Twisted Helix strain so +1 strength and +1 move make them ideal close quarter fighters. Dylan took two five man units of Plague Marines 10 Poxwalkers, five Deathshroud Terminators and their leader was a minor character, a Foul blightspawn if memory serves.

The Disclaimer

I do not have boarding party terrain so a quick search of my terrain collection enabled me for the most part to construct an approximation of the map in the book. This includes necromunda  bulkheads, Warhammer Quest doorways and various other bits. the game itself was to figure out what the boarding parties games would be like and let myself and Dylan know if we want to play more in that vein. Photography was a bit meh too, as I have to yet sort out adequate lighting in the loft.

The Game

The fun thing with Cult armies in boarding actions is that due to the lack of being able to use blips, my army always sets up last, regardless.  So the Death guard set up with the Terminators in a teleportarium somewhere. I set up with all my bodies on the ground (gravity permitting). In the centre was the Abberants, five Hybrids and Stumbleklunk. North of them was another five Hybrids and to the south were the Neophytes.

The idiotically deployed Neophytes skulk through small chambers rather than set up where there is the only long firing lane.


The red blips denote closed doorways until I manage to either create hinged doors or beg steal or borrow the proper terrain.



My Neophytes slink through a doorway.

The game was hella fun with plenty of killing and holding of objectives. My troops weren't as durable as the Death Guard but they were slightly more mobile. Grabbing objectives and stealing the DG home objective put me in a great position early doors. What seemed amusing to me at first but actually gave me an unassailable lead was my Northmost Acolytes holding a door closed for two turns while holding an objective. By the time the Plague Marines did get the door open I had spent two turns racking up the score. 


The central 'claw' of my boarding party made up of the Aberrants and Acolytes make for Junction Primus, presumably to Access it. Biophagus Nerm follows behind while the Stumbleklunk makes a racket in the vicinity.

Through the bizarrely semi transparent walls five Plague marines walk out on the set. The Foul Blightspawn (or whatever) hides behind them.

The Poxwalkers do their thing, walk with pox. They grabbed the objective and held it until wiped out by Acolytes.

One thing I really missed was using some of the ultra fun Genestealer strategems. This was particularly missed when the Deathshroud Terminators started whaling on my poor innocent Aberrants. Had I been able to use Monstrous Vigour they might have  stuck around for a bit longer. Also using the Biophagus to give my Abominant a 5+ feel no pain when he already had it was a bit dumb. Read your Codex's kids! Had I been a bit more savvy with my army rules I possibly would have survived until Dylan's final turn. As it was the strategy of holding a door closed against all comers was a sound one.



The Aberrants duke it out with the Deathshroud terminators while the Hybrids decide on whether to save the day.

This rather snazzy scoring sheet is from an app made by goonhammer.

The Hindsight

My deployment was wrong, the Neophytes should have gotten the central objective and thusly be able to use their long range weapons, particularly as they were opposite the Poxwalkers. I also should have put a unit into deepstrike to react to whatever stunts the Death Guard would pull. I used the Biophagus to give Stumbleklunk a 5+ fnp when he already had it! D'oh! The Acolytes were the ones who won it for me however with one unit wiping out and therefore taking Dylan's home objective and the other unit by holding a door closed for 2 turns, stopping the Plague Marines from contesting another objective.   

The Conclusion

I sometimes find games of 40K don't sit well narratively speaking with my own armies, ie. why would Drukhari be fighting Aeldari on an Imperial world? Boarding Actions removes this bugbear of mine as pretty much everyone is fighting on somebody else's turf. The other narrative hook for me is space hulks in general are the home of genestealers and therefore I am perfectly happy to have Orks vs the Cult as it makes much more thematic sense. Anyway, as far as the game went, it was 40k with less stuff for me to forget (only three strategems to use) and LoS considerations. I like it and hope to play a good few more games of this type.

The Future

Next time I'm going to use GSC I think I will try to get a Magus in there. In particular using the power to advance and charge could be crucial to get into the right position mid game. With that in mind I think my Druchari will be very tasty in boarding actions as power from pain isn't affected by boarding actions. Some of the obsessions could make quite an effect on small scale skirmishes. Anyway I would recommend boarding actions as a fun little diversion. I wouldn't buy the terrain until you've had a few games to see what you think. Of course, GWs books Angron and Vashtorr are already sold out so whether I will get to play any of the later scenarios remains to be seen.

Thanks for reading. 

Monday, 30 January 2023

Experimental Creations of Biophagus Nerm

 Hi all, just a quick post of my first finished models of 2023. Some models from the Mantic Games kickstarter for Star Saga. I backed it some 3 or 4 years ago then promptly ignored it when it arrived. It's highly unlikely I will ever play it but I do like a lot of the models. So a couple of weeks ago I was searching for proxies for my Drukhari Court of the Archon models. I was also looking for a Biophagus model to experiment on my Genestealer Cult chaps. So here is what I've done;


Biophagus Nerm

Biophagus (Biophagi plural?) are a sort of geneticist that appears in a cult when needed, which is dead handy for the Patriarch. They sort of mess around with genetic code to make cult members more killy and less pleasant to be around. The model I'm using for said battlefield role is Dr Koyner from the Mazon Labs Faction. He can also moonlight as some sort of heretical sci-fi boffin that might wander on to a Rogue Traderesque type scenario. Who knows?

As a blatant fuck you to the Imperium, he is seen posing on a big Imperial Aquilla on the floor.

Experiments 97 through 103

These Plague models are also from Mantic. They came in the kickstarter but I don't see them on the website at the moment. I think they have a variety of uses in my games. Firstly as Ur Ghul proxies for my Drukhari army. Fluff wise they can be creations of Beldam Qud (my Haemonculus). More than likely some Astra Militarum troops captured and then put through the genetic wringer only to come out the other side as muscle bound almost mindless attack creatures. They also look like the sort of thing Fabius Bile could create after he gets in with a rebellious Imperial governor who wants to cede from the empire and get some fanatically loyal buff bodyguards to protect him from insurgents. They could also represent exhibits in some creepy alien zoo where some unfortunate humans have been stuck there and due to having to eat rank xenos food have regressed into shit flinging primates that give aeldari smug smirks of validation. The possibilities are endless. 

These guys seem to have bony growths on their shoulders so they will probably make great bloodbowl players too.


Family photo.

So that's my first seven models of the year, if I can maintain this rate I'm looking at 84 models for this year. Not great but at least it's an achievable target. Until next time take care and hobby responsibly.

Thanks for reading.

Sunday, 12 December 2021

A More Wretched Hive Of Scum A Villany?

 Good (insert whatever time related salutation of the day as applicable) readers . As the year gets nearer to the finish line I'm trying to get some more items finished, I have a problem, just applying that last bit of pigment to  totally complete a model, but here are some that I deem done. So here they are;

Drukhari

First up is Beldam Qud, Haemonculis of the Coven of Twelve. Originally she (?!) was meant to be some sort of apothecary for my Inquisimunda Aeldari void pirates band but as I flit about paintwise I stopped playing that about 4 years ago and have just caught up. Not to worry she has already seen a couple of battles where she has acquitted herself adequately. She has a habit of wandering off during the battle away from her bodyguard generally causing her demise. Not a problem, a quick scape up of her remains by a faithful retainer and she'll be right as rain in a day or two. Qud is quite an innovator as her Wracks will testify, being part genestealer part tarrelian. Her current project is to create a Cronos pain engine using the trapped essense of a C'tan Deceiver. Hopefully that will be created sometime in 2022.

Black sports bras are all the rage in the Commoragh. 

Next up is a couple of space pirate boats, fantastic models that I've painted in red and purple. Toying with the idea of weathering them as I've seen some really cool effects but in all honesty now they're table ready I will probably move on to the next shiny thing. The one on the left is a Ravager crewed by Incubi helmet wearing Drukhari, are they from the temple? Are they impersonators? Are they overcompensating with the long prong on the front of the vehicle? Time will tell. The right hand vehicle is a Raider crewed by wyches.

The helmselves are currently having a smoke beyond the view of the picture, but I assure you they are professionals.

Some Really Bad Men

Next is Gorky Arris, estranged member of the Arris crime syndicate from Krablokistan. Following an argument with older brother Strangler Arris, Gorky left Paraquat to make a name for himself in the wider galaxy. For many years he was a member of a band of Void Pirates until he was involved in a desperate skirmish against a combined force of Arbites and some Astartes scouts on a kill mission. The pirates were all but wiped out but Gorky escaped by killing a scout and stealing his wargear. He is currently making his way back to Krablokistan to reconcile or kill his brother Strangler. the model itself is an old monopose space marine scout with a maxmini head and genestealer neophyte arm.

Gorky Arris

The next pair of models story bagan with 'I bought some model that were missing bit on eBay'. Essentially both Redemptionists had lost arms in previous battles with hacksaws so I replaced them with power maul hands from Mad Robot Miniatures. They will probably find employment as Inquisitorial Acolytes, general cultists, or even some nasty secret police bullies to crack the heads of the downtrodden masses.

"Move along now, or suffer the consequences!"

So here is the first (and possibly only) Sly Marbo conversion holding a Tyranid Ripper as a club. This is another dismembered eBay model that has received a Gorkamorka Ork arm and a Ripper to hold. I was going to use a machete arm but preferred this anti alien statement. He has wristband with the purple fur of possibly a Cthelian Cudbear. That just makes him way cooler as I'm sure he killed it with Catachan toothpick. As my own Astra Militarum  regiment is not Catachan, this guy's name is Marl Sybo.
 
99% finished I think, maybe a tattoo and some stubble?

Marl Sybo stares off into the distance looking heroic.

Obligitary Genestealer Hybrids Section

As most updates from me feature hybrids (and I'm not so obtuse as to consider Gorky Arris' arm to count) here are the baldies. As mentioned in a previous post, I have made a Skink/Genestealer hybrid. This particular one was created when a Purestrain genestealer got frisky on jungle world Slimex VI as the Assembly of D'Keddes were passing through the system. The host species, an amphibious Skink was were all but wiped out by Inquisitorial forces following the psychic spoor the the Assembly. Fortunately the wise decision to suck up several tonnes of impregnated Skinkspawn into a transport ship allows this brand new species to continue in some form, and hopefully spread the word of universal love and tolerance whilst executing non believers  galaxy wide. 

Glip Muscosity, original Hybrid.


As if that wasn't enough, here are some more hybrids, these are all metal models from many moons ago with some new plastic hybrid arms where applicable. All ready to do the will of the cult by handing out pamphlets and singing hymns in public plazas and by cutting faces off the infidels.

Left to right; Shooter McGuckian, Hunchy Golbus and Glip Muscocity.


Left to right; Hunchy's brother Slumpy, Angry Marv and demolitions expert Trumk Wallbane.

Bonus Model

And as if all that 40k goodness wasn't enough, here is a 28 years in the painting Skaven Doomwheel. I have used this model many times in my many WFB games but I have only just got the motivation to get it ready for the table. Not that I see any chance of it actually getting on the table for a while, at least until Warhammer Fantasy Battle with all it's square based glory is rebooted. Still, I have another two of these to make ready for that glorious day.

Quick-quick, here is some skaven word-speak to denote man death.



So that's what I done, hope it is of interest, don't forget to hobby responsibly and stay as safe as is possble within the construct of the constant media driven frenzy of the current endemic.

Thanks for Reading.