Showing posts with label Old School Gaming. Show all posts
Showing posts with label Old School Gaming. Show all posts

Thursday, 18 May 2017

My Shopping List in the Grim Darkness of the Far Future!

Having made a bit of cash via PayPal I'm eager to piss it away, but reluctant to at the same time. My reluctance is mainly because of the disgustingly huge pile of lead/plastic that inhabits my loft. So I think I will put together a post made up of stuff I want to buy but I can only get them if I paint something up beforehand. First up is this little beauty from Reaper miniatures; Doctor Totenkrantz, and absolute babe of a model (if you're into rotten old half dead mutant naked guys). I see him as being a rather tasty bad guy for my Inquisimunda games.



From Moonraker Miniatures comes some more Spacelords models, space craft crew. General standing around in the way types who will either aid or hinder good honest folk or get in the way of slavering maniacs (an end up as interesting costume jewelry for them). There are quite a few very nice models from that site and the prices are very reasonable too.

Pilot, cigar smoker, equipment carrier, doctor, poser and gawper.
Next up are some novelty items from Black Cat Bases firstly an old decrepit Bag Lady aided and abetted by her diseased cats. Either an undercover agent of the Imperium or a Slaaneshi cult leader who likes it dirty, you decide! 


Smelly Mable.

I also very much like this cat man holding an empty tray. A bit of magnetising and he can hold a severed head, esoteric weapons or a bunch of grapes. I see him as the snooty servant of some intergalactic crime kingpin, but for now he is just a dream........

Cuddles the butler.
Also from Black Cat Bases (there really is a massive range) are  Smoggers, a small alien race that look a bit moleish and can be seen painted up on  The Tales From The Maelstrom blog. The is around 20 different Smogger models and if I ever manage to wend my way through the many hundreds of unpainted 40K figures, a warband and scenario would be on the cards. I like the models very much, thick robes and rodent like teeth, ideal for representing Hrud in my semi regular games of Inquisimunda.

Proper Old School - Goblin Green Bases!
They also come with heavy weapons, so a small Imperial Guard vs the peace loving alien inhabitants of an idyllic planet is very much doable too! A one sided war of extermination seems like a laugh!

Rocket Launchers out for the lads!

From Lancer Miniatures come these techno apes, definitely not Jokaero. Nice sculpts and if I ever get round to enacting some of the old Rogue Trader scenarios, the one with Jokaero ravaging and imperial settlement for parts, these models seem to be excellent proxies rather than buying 7 or 8 of the single GW model.
Bracelets and strange shaped tools.
About to consider flinging faeces no doubt.

More bracelets, metal ones this time.
Blind Beggar Miniatures are where the next few bits I like are to be found. I have funded a couple of their kickstarters and I do like the models simplicity, as much as I like Games Workshop's highly detailed models with pouches, holsters and such coming out of the wazoos, it's nice to paint up a figure who isn't all filigree and lace, overlaid with ropes, chains and skulls. The first picture are Dune Tribesmen who are denizens of Blind Beggar's own setting Farport, I think. Anyway there is a passing resemblance to star Wars Sandpeople and for that reason they are on my 'to do' list.

Sandy cracks I bet.
Another Blind beggar treat is some multi species special force group also from Farport. Nice uncomplicated models, that may be purchased once the new 40K comes out and the fluff concedes that xenos and humans can get along and work together. Failing that this squad is a mercenary band who lives and works in some of the remoter parts of the galaxy.


The picture below has some cultists that - if ever I go the road of pulp gaming - would make a rather nifty collection of adversaries. as it stands now they can be chaos cultists without any leanings towards a particular deity. I really like the leader on the throne.


So that is part of my never ending list of things I wants to buy. With the new 40K supposedly around the corner and me ordering the Shadow War : Armageddon rulebook, my list is subject to change at a whim, the main reason I made this post was so that I didn't forget about Doctor Totenkrantz. So it will be interesting to see if any or all of these items remain unbought for the rest of the year.

Anyway thanks for reading.

Tuesday, 16 July 2013

Back To Warhammer Quest

What? Who? For those who clicked on the blog title thinking it was about Warhammer Fantasy Battle, well, no, not really. Possibly a little bit anyway. If you're still in the dark, then Warhammer Quest was a rather excellent game that Games Workshop produced around 1993 I think. You take the role of a brave adventurer entering the depths of the Warhammer world is search of riches and fame, where many find a quick and painful death. The game came with five playable characters Barbarian, Elf, Dwarf, Wizard and Trollslayer, and Games Workshop released many more.

So, in case you haven't guessed I have managed to gather up some disaffected youth to play Warhammer Quest with, started last weekend we managed 2.9 quests. The first one was a straight forward dungeon crawl to allow the players to get a feel for the rules, while at the same time refresh my memory. The first quest from the rulebook had the Barbarian single handedly defeat a Minotaur that had slain his father and stolen his enchanted sword (Inigo Montoya style). The second foray was where the party had to stop a Skaven attempt to flood a dwarven underground fortress. Unfortunately due to a cave in and the fact that the Dwarf character had lost his pick meant that the quest came to a short, and ultimately fatal end for Karak Azgal. The third and 90% finished quest was to rescue a wealthy merchants daughter from Skaven, by this time the party was up to 6 (the games monster matrix is designed for 4), so I had to ramp up the lethality of the dungeon, (tee hee). The party reached the objective room which contained gutter runners, giant rats and Throat-Rip-Death-Hell my favourite painted Rat Ogre model. Throat-Rip-Death-Hell was at the end of the room guarding the maiden, so the party eventually slew the gutter runners and rats without too much trouble. Then instead of going for the kill, they faffed around with the intention of shooting poor ole Throat-Rip-Death-Hell instead of duking it out with him. Then the dice gods decided that discretion is not the better part of valour and dumped 9 Chaos Warriors on their asses! After two party members have come to within a whisker of death, three Chaos Warriors are slain and Throat-Rip-Death-Hell is raring to go! That is where Sunday nights session ended and the weekend is where we finish it!
Chaos Warriors ruining the adventurers day.

Birds Eye view

One of the more enduring features of the game was that you could take your character from the dungeon and into a warhammer game. This was all very well if you had an Elf, Dwarf or Human but not much cop if you play with one of the evil armies. Luckily there appears to be plenty of people on the web prepared to create rules for them. Now then, as I've stated before one of my favourite things to do with wargaming is making new rules, so with any more preamble here is my first addition to the bestiary of the WHQ world.

Stonelings

Deep in the cavern systems and dungeons of the warhammer world live snotlings, a kind of simple semi humanoid green skinned thug that is a nuisance if not a menace to the intrepid explorers. Despite their small size snotlings are quite resilient to the dangers below, one such example is stoneling. A stoneling is an immature snotling pup that has unfortunately come into contact with the dung of a Cockatrice, Gorgon or Basilisk. Now normally this is a death sentence but something in the snotlings metabolism allows it to frolick with childish glee in the essentially magical feces, but not without a cost. The creature formally known as a snotling is transformed into a stoneling. Stonelings look for all intents and purposes like grey snotlings but are far more dangerous. The stonelings are much tougher than before and also have strong anti magical powers caused by the metamorphosis. Despite (or perhaps even because) of these changes stonelings are very difficult to hit.

Dung frollicking Stonelings

Wounds: 2 
Attacks: 1
Move: 4 

Gold(each): 50
Weapon Skill: 1 

Armour: 2
Ballistic Skill: - 

Damage: 1D6
Strength: 2
Toughness: 2(4)
Initiative: 1


Enemies Weapon Skill12345678910
To Hit Foe 4456666666


Special Rules: Ambush, Magic A, Gang Up, Magic Drain 5+, Magic Resistance, Small Target.


Small Target: Because Stonelings are extremely small there is a -2 modifier to hit them with a ballistic weapon and a -1 to hit in hand to hand.

It is a fairly safe assumption that once Stonelings are encountered a creature with the ability to petrify won't be far away. On the other hand the Stonelings may have moved on to dungeons new. It all depends on how sadistic a Gamesmaster you are!

So as with all my other fads, all previous painting schedules are being put on the back burner while I prep lots of unrelated roleplayingy figures to add to my ever growing started-but-not-finished heap.
*sighs*