Farseer Gelladrill had cast the runes of fate for the third time and the result was the same. She kept discerning the sign of the death of Aeldari. Tracing back the threads of causality it was clear that a combined force of Ultramarines and Crimson Fist Astartes were about to attack a smaller force of Tau on the contested planet of Gabbrodon Theta. This in itself was of no great consequence but if her reading of the runes were correct they would then advance towards one of Ulthwé's maiden worlds and that could not be allowed. What further complicated the endevour was the craftworld was already stretched thinly as a large force of Ulthwé soldiery was currently deployed against Ork Warlord Gitbag Gutstrangla. Nevertheless it was imperative that Pur'La Sept was allowed time to reinforce their beachhead and therefore divert attention from Aeldari territories.
Barely have I finished one lacklustre batrep, then I have to start the next! This week is pretty novel as far as the normal workings of the WH40K universe is concerned as two Imperial forces (Ultramarines and Crimson Fists) duke it out with my Eldar army (20 + years in the making) and Aaron's Tau - who if recent comments made at the games table are to be believed - a genetic experiment by the Eldar to act as a buffer against humanity. This game is a bit of a departure as I have not taken any of the pictures on display, mainly due to no battery on my phone, but with the assistance of Aaron and Billy, photographic evidence was supplied.
My army consisted of for the most part what I've been painting over the last 20 years, which isn't very much as I'm a terribly slow painter and all over the place when it comes to creating a cohesive force. Prior to the codex I had decided to go with Ulthwe, mainly because I thought black and white is a quick colour scheme. The Craftworld Attribute: Ulthwe: Foresight of the Damned made my choice even more worthwhile as it gives every unit in my army a 6+ save against every wound caused. So now every vehicle I take gets a free set of Spirit Stones.Of all the craftworld attributes, I figured it was the most beneficial as it will work in every phase, psychic, shooting and combat. The characters I took were Asurmen because I have never fielded him before, a Farseer as they are top notch psykers and a Autarch just because. Banshees were my only elite choice as I'm trying to only field painted models, I say trying as I just couldn't not take my two Wave Serpents, they were vital to my plans, the Dire Avengers and Banshees were to scoot across the table deploy and hopefully destroy swathes of marines.