Monday, 16 July 2018

Dramatis Personae II (The Scargill PDF)

After having two battles recently where all my characters performed fairly well (reports incoming) I thought I'd immortalise them before they cark it! So in the hope that they have long and distinguished careers in my own part of hobby heaven, here are some of the important members of the Scargill Planetary Defense Force, Kinnock region.

Tactical Meeting, outside the pub.


Balto Krudditch

Balto Krudditch is a career soldier, never and overly imaginative or charismatic leader, he still has the ability to get a lot out of his troops. He comes from one of the wealthier families on Scargill and has custom made weapons to which he is known to use with considerable skill. He usually goes into battle using his custom powerfist and a family heirloom plasma pistol which has been microengineered to seem nothing more than a lowly stub pistol. Although 'technically' Krudditch hasn't actually fought in hand to hand combat yet, he is sure he is up for the job and will make his father; Gumbah Krudditch proud.

Balto Krudditch



Revs Cantalope

Revs Cantalope is a newly promoted tank commander (so new I haven't converted a model to use for him yet) that has distinguished himself in recent conflicts. His Leman Russ The Painful Reply is a Demolisher variant that has sent many enemies of mankind back to whatever heathen afterlife they believe in. The relatively short range of the Demolisher suits Cantalope's aggressive style of battle. 

Vim Ajax

Vim Ajax is one of the few authorised Primaris Psykers on Scargill. Originally from Scargill's outermost planet : Gruesome Discovery. Ajax was recruited into the sectors capital defense corps once his manifest abilities were discovered. Ajax is usually accompanied by his pet Thoutwyrm, a sanctioned xenos lifeform that augments his mental abilities. These creatures are semi sentient beings that have the ability to siphon off negative mental thoughts and instill feelings of euphoria instead. How or why they are able to do this is still subject to conjecture by xenobiologists, but Thoutwyrms have been utilised in the Scargill Sector for many decades.

Vim Ajax and Zimpy his Thoutwyrm.

Chuck Nimrod

Nimrod is the eccentric commander of the Scargill PDF Gremthorpe protectorate platoon, also known as the Rockworms due to their ability to dig in during battle, taking fewer casualties. Nimrod himself does not fit the image of a typical soldier with a thick beard and the tribal garb of  the hill men of  Scroxix in Gremthorpe. Despite his rustic appearance he is a fearsome warrior and able tactician. He is armed with a plasma pistol and his right arm has a cleverly disguised power field built into the wristband on his left hand that counts as a powerfist.

Chuck Nimrod.

Sergeant Barker

The good 'Sarge' is a large brute of a man. He is a fierce combatant and bears all the characteristics of the Catachan legendary warrior of the similar name. In fact some say Sergeant Barker has styled himself on Sergeant Harker. He is armed with a particularly lethal weapon he has named 'paycheck' and has assembled a group of like-minded soldiers he has dubbed Barker's Beerraisers.

Sergeant Barker

Barker and some of his Beerraisers.
So here are some more models in my collection given names to make them seem more real to me. Hopefully they can help keep Scargill human and make sure filthy xenos don't lay claim to something that humanity may or may not have stolen from another civilization thousands of years ago.

Friday, 29 June 2018

Miniature Wars you may have missed: 40K Space Rangers

Miniature Wars you may have missed: 40K Space Rangers: Space Rangers In the dark mists of time, when the Emperor was challenged he always sent for his most trusted troops, the elite of the eli...

Wednesday, 27 June 2018

A Short Battle Report (that is in fact quite long).

The Orks of Waargh Gitsmasha were moving inexorably towards Scargill but one smaller group (sub)Waargh Tonkwappa and it's ramshackle fleet lost its way due to 'Cheep Navigshunal Gubbinz' and arrived in an unremarkable system with a single habitable planet. Without pause a couple of shuttles were crash landed on the planet's surface to start resupplying the fleet. After shooting up the forest and burning a few trees down, the main Ork force advanced on a large seemingly abandoned human settlement. As the first bikes roared in, seemingly from nowhere, a large force of Aeldari appeared in full battle array. Warboss Tonkwappa bellowed his orders "Roight ladz! Da pansies want a scrap, lets give it to 'em!". 



A Fighter Bommer, Grotz, Stormboyz, Deff Dread, Big Mek and Lootas are in sight, as well as some boyz and bikers. My Guardians, D Cannon and Wave Serpent filled with Asurmen, a Warlock and Dire Avengers lurk in plain view. The Fighter Bommer is a loverly model, nicely painted but I failed to take any more pictures of it for some reason. Next game......

Wednesday, 13 June 2018

Deathworld Flora and Fauna Episode 2; The Miral Catcher & Catachan Mantrap

Welcome To The Jungle!

We've got fun and games. So here I am with another collection of virtually finished foliage for your perusal. Like I said in my previous post, I love the idea of lethal plant life on alien planets. So I got some more inspiration from White Dwarf issue 242. I think I will put up the picture from the magazine then my attempt so you can judge how accurate/inaccurate I am.

Mangrovian Trees

The first non-lethal trees I made were these palm type trees. Simply made with twisted wire, masking tape and surgical bandages they are very easy to make. To make them a bit more 'alien' I tried to elongate the roots that go into the ground, a lot like mangrove trees here on blessed Terra but slightly different.


White Dwarf 242 a Prince of a magazine


At the surgical bandage stage.
Getting leafy. After making these I figure some walking plantlife shouldn't be too difficult. The Day Of The Triffids will come!



Avec Bases.


In all their glory! I sculpted a green grub type thing at the base of the second from left tree with a nifty pipe, tube and tentacle maker from Green Stuff World. I am sure an entire post devoted to the tool is on it's way. Be warned. 


Sergeant Cutter of the Catachan 79th regiment shows newly recruited trooper Terry some wildlife. "See these Mangrovians? Chop here, here and here. Careful no Eyebiter Grubs don't land on yer head, mind".



The second type of tree is made using exactly the same method, only with much longer and broader leaves. I also used the masking tape tree trunk method instead of the bandages. Although this tree is nicely different to the previous ones it is rather impractical as it takes up a lot of room without any great benefit. I also left the roots bare and applied pva to them to give a pretty gnarled look. Painted a fairly luminous green that will be washed with a darker shade to tone it down a bit.

"Now these Crusherleaf trees are a different story, chop here, here and here. While your at it give it a good hard kick to make sure any filthy xenos get dislodged and fall down for a good bayoneting.".

Miral Catcher

The Deathworld of Miral has to my knowledge two dangerous things the Miral Land Shark (just ask commander Stracken about those) and this nasty plant, the Miral Catcher. It has tentacles according to the WD article, Sadly stamen was used in the first entry so an alternative was searched for, inadequately found, so the T word was used even though they're not a fitting plant accessory. Anyway, the Miral Catcher's overly sensitive roots detect prey and it's 'tentacles' lash out trapping it with it's powerful paralyzing stings. Leaving it's victim to death by compost. Anyway My version is in some ways similar to the studio one. Not as good but there is a definite similarity.

The Miral Catcher shares a page with the Venus Mantrap

Miral, jewel of a Deathworld. Mind the Land Sharks.
"So these Miral Catchers are tricky buggers. a few chops should do it, but it's always better to bring a couple of mates with heavy flamers. Just to make sure it won't sting you on the arse. This particular Catcher seems to have very bloody long appendages, someone is bound to trip over it. Better get health and safety down here".

Catachan Mantrap

The 'official' Catachan Mantrap in the magazine is very different to my attempt. It's sensory tendrills are far more discrete than my versions. The jawlike leaves on the one in the studio looks less like eyeless Kermit the frogs, than my one, but I think I captured the ethos of the original. According to the blurb the Catachan Mantrap moves it's leaves around actively seeking prey but GW's version, like mine doesn't show any evidence of how it is achieved. All I will say though, this one is newer! 


Catachan Mantrap and a Sucker Tree.

In the grim darkness of the 41st Millenium there are plants.
"As you well know, Catachan Mantraps are horrible bastards, with all that aggressively seeking it's prey with its jaw-like leaves. Just chop here, here and here and stick a frag grenade up it's hoo ha. That should do it. Careful it doesn't blind you with pollen though. There was that nasty business with that overly curious Butafucco 12th regiment over on Pseudo Earth 9 ". 

So there you have it, some jungle vegetation that my Catachan fighters can frolic through and kill the enemies of mankind. A member of our gaming group suggested a 'Get To The Chopper' scenario where my squad of Catachans try to escape the clutches of an evil Lictor, Predator style. There are also a couple of cool scenario's from the Rogue Trader rulebook involving jungles, dinosaurs and unfortunate Imperial employees trying to get home for Thanksgiving. So as my tables get a little bit more occupied here's to me getting some proper Oldhammer gaming going on!

Thanks For Reading.

Thursday, 24 May 2018

Deathworld Flora and Fauna Episode 1 - The Strangleplant

The Rogue Trader rulebook contains many entries concerning dangerous plants and alien wildlife. A far better blog than mine has many examples of them. Now, hopefully you've clicking on the link, been enthralled then felt a bit guilty about being so fickle and returned here. Anyway since my earliest encounter with Rogue Trader, I dearly wanted to create some of the wondrous things to adorn my gaming table. Nearly thirty years later and my ability is approaching my ambition. I was looking around in my loft for some new endeavor when I found a White Dwarf with lots of Catachan Jungle Fighters on the cover looking like they've just walked of the set of 300; More Muscled Men With Oiled Torsos. I opened it up and found this page........


Back in the good old days when Paul Sawyer was editor.





Wednesday, 2 May 2018

Foule Ole Gron And Weak Eldar Stomachs

Following two previous skirmishes involving the disgusting minions of Nurgle, Farseer Gelladrill was once more forced to intercede on a minor Imperial planet, in High Gothic it was known as Triumphant Fanfare or something similar but in the common vernacular of the locals it was something far less inspirational. The planet itself was a small if somewhat heavily industrialized place filled with surly humans choking on the highly polluted atmosphere crushed by the monotonous drudgery of their short brutal lives. It made them ripe for the ruinous powers to subvert them. A cult had formed, dedicated to the Lord of Pestilence, and their saviors had landed. A small force of Death Guard marines led by a hideous Daemon Prince named Festerpuke . The rancid second in command; Foule Ole Gron had quickly attacked the main PDF garrison overwhelming them. Advancing into the main plaza of Gorgonplatz to consolidate was where the Ulthwe force met them. Failure here would mean disaster in the future for the Craftworld. Gelladrill vowed that would not happen!

Thursday, 19 April 2018

The Moonkillers Plus Psychic Support

Greetings. Quite a while back, whilst I was playing Inquisimunda I decided to create an Eldar pirate band to  terrorise the galaxy with. I had for a long time been a keen Eldar collector (can't really say player as I only had a couple of games of 40K) and kept promising myself I'd stop buying models and paint up what I had. I converted* some Eldar Guardian models and hey presto! I had a warband. That was about 2 years ago and now the new 40K is here I have a renewed interest in painting. As regular readers of this blog might recall I've gotten a fair bit done (by my standards anyway) for my Astra Militarum. Then I discovered the three GW technical paints (Waystone Green, Spiritstone Red and Soulstone Blue) and my previous disinterest in painting Eldar was gone! So during a recent bought of snow I managed to get a lot of work done to these (and other) models. So without much more prattle here are my painted up preciouses;

Thursday, 15 March 2018

Landing area 98

Just a quick post. Recently I finished the Mantic scenery below and thought I'd show it off. I bought a large box of Mantic  scenery about a year and a half ago and I'm only just getting round to finishing my first piece! It will fit in well with my ever increasing collection of things to clutter up my garage/loft. 

Landing area 98. It will use the same rules as the Skyshield Landing Pad only for a fraction of the cost!

Landing area 98 is the name of this terrain piece (for the sake of simplicity, it is the brand name of this type of landing pad as I'm sure it will be seen on many different Imperial planets). Cheaper than the Skyshield Landing Pad but more expensive than the Happy Guardsman Drop Hole®, this model is popular with Planetary Governors with large tithes to fulfill but also want somewhere their private shuttles can land in peace. Landing Area 98 was voted most cost efficient utility lander in What Governor's Orbital Dataslate - an interplanetary publication for those in power. 

Thursday, 8 March 2018

Big Mek's Throzbog's Thermonuclear Morkanaut

Big Mek Throzbog and the rest of Warboss Bluddakka landed on the asteroid containing the human garrison. Not goin' to be much of a scrap as ders only a few 'umies der. Still he mused, since he'd upgradid the engine in da Morkanaut he was eager to give it a lash. As the Orks surrounded the garrison he grabbed Throzbog and warned him "Dis is my show, Throzbog. Don't try annyfink funny, just stay at the back wiv da Lootas an let me and the boyz get stuck in!". "OR ELSE!". Slightly annoyed he just nodded and said "annyfink yoo say boss.". Seemingly calm, a menacing glint in Throzbog's eyes was the only indication of displeasure. With the roar of "Waarrgh Bluddakka!!" the Ork force attacked the beleagered outpost.


Myself and Dylan played the second battle in the Scargill Cleansing, blurb is here. The only difference to the last post is Dylan decided that the Sustained Assault rules were a bit unfavorable to the Astra Militarum force. 2000 points of Orks vs 1000 of Astra Militarum (plus a Bastion) was the forces. If the Bastion was destroyed it was an Ork win otherwise humanity wins the day. A rather interesting result of the game was the winner gains D3+1 command points to be used in a future game to represent intelligence gained /destroyed during the engagement.

Monday, 5 March 2018

What I Did On My Snow Day (part one)

Being a devoted hobbyist, the idea of a snow day makes me happy. Generally though, if there is a snow day then there are probably a few things I can do DIYwise when my better half is around. Storm Emma 1 hit Ireland following "the Beast From The East" 2 and it gave me some free time to paint up some Catachans. Here is the results;


Sadly these guys will probably be the first removed from units as they are just armed with lasguns. My standard colours for the regiment is used with some light green vest tops for these. 

Wednesday, 21 February 2018

"Do you want salt n' vinegar with that Luv?"

Two months into 2018 and some more progress has been made! This update is all Blind Beggar stuff. I'm a big fan of Blind Beggar, their models strike a chord with me. Not as batshit crazy detailwise as some companies, they are unusual models that are a refreshing change from the overly militaristic models I seem to be painting a lot lately. The models below mainly come from the Crew Of The Mother Hydra Kickstarter and the Deep Ones collection as well. They are all a bit fishy.

Dark Clergy Guy

The model below is from one of the 'Dark Clergy' sets. I like this one as it is unarmed, and can be used as an alien, a mutant or well, that's all I can think of for the minute. I painted a fish symbol on his top as is looks a plain without it and he can pass as a priest type that has contracted some strain of leprosy that turns skin grey without many appendages coming off. I decided to paint the top half of his robe different to the lower part as there was a very definite divide. Now he looks like an alien wearing a skirt and a hoody. He probably has a few ASBOs*.

I AM THE CLERGY!

Wednesday, 14 February 2018

Scenario Two of 'The Scargill Cleansing'

Dylan's next scenario for The Scargill Cleansing is hot off the press! The game is due to be played on Thursday, following the worldwide cards with hearts buying bonanza.



‘The Scargil Cleansing’

Hold Out

“Oi, get off your arses you lazy useless gitz, there is a bunch o umies dat what won’t stop trying to tell der bosses wot we iz up to.  Now I is gonna take all you lazy grubz and stomp em good n’proppa. Getz runnin youz gitz……”


“Incoming vox transmission from HQ sir” called specialist Brandt.  Major Schmidt looked up from the piles of data slates and report cubes, his eyes red from lack of sleep and constant screen use. “A large Ork force has been spotted moving at speed to our location Sir”, “it looks like they know we are here”. Schmidt cursed and turned away from the piles of reports, Woolstrop and his force should have crushed the Orks already. “Sgt, sound the alarm. Ready the men for action, and prepare to hold at all costs” He knew many of the men would not see another day.


A small Krablokistan force is holding an important surveillance tower in a remote area, data gathered here is being used to prepare the Scargil sector for the coming Ork invasion, Hold this position at all costs.

·         Orks are the attacker and will use the Sustained Assault rule.
·         Defenders army should be no more than 1000pts (Cannot use the extra 500 if won last mission)
·         The attacker can have up to 2000pts.
·         The Defenders deployment zone extends out in a 10” circle from the centre of the table.
·         Use a bastion model as the relay control hub, use the rules as in Chapter Approved.
·         If, at the end of turn five the Attacker has destroyed the relay they score D6+1 Victory Points, if however the Defender still holds the relay he wins the game.

The winner of this battle will be able to exploit the data gathered/destroyed to their advantage in one battle of their choice.  At the start of any battle, before the first turn, declare that you will use this advantage. Immediately add D3+1 Command Points to your total. This advantage can only be used once.


As you can see an interesting scenario that adds some more flavour to the campaign.



Friday, 9 February 2018

Baptism Of Promethium

Farg Woolstrop reread the report. It didn't make very salubrious reading. Waargh Gitsmasha (another of these xenos despots that seem to spring up twice a lunar cycle) had grown tired of fighting itself and had started migrating into the Scargill Sector - named after the planet and system of the same name. Due to the Krablokistan 47th's proximity to the sector a rapid redeployment was underway. Hemmerdale was Mitigated and the previous misunderstandings between both Ultramarine, Crimson Fists chapters and the Convent Of The Vengeful Scold were ironed out. The first blows of the conflict had begun so an advance force was sent to bolster an Imperial research base on the planet of  Spasitor. The vanguard of Waargh Gitsmasha had landed and were currently dismantling the base and using the occupants for target practice, additional rations and Mothbear baiting. The majority of the fleet moved on towards Scargill but a Pacification Class troop carrier - named The Erstwhile - detoured to Spasitor to dispatch the advance Ork force.  


The Scargill Cleansing Act I

Welcome to part one of our 40K campaign between my Astra Militarum force of the Krablokistan 47th regiment vs Dylan's Orks of Waargh Gitsmasha. The battle is 1500 points of battle forged goodness with all the whistles and bangs that accompany that. The mission is No Mercy so in addition to the usual victory points each unit destroyed also scores a VP as well. The initial preamble about the campaign is to be found here. I set up the terrain before Dylan arrived and he got to choose whichever table end to deploy in. I always find that an fair system as it makes the person placing terrain try to make the table as balanced as possible.

The Armies

The battle represents the first encounter of Waargh Gitsmasha's advance force attack on the first Imperial planet en route to the prosperous mining planet of Scargill. The Imperial force that landed on Spasitor is pictured below.
They included;
Farg Woolstrop, company commander.
Gilprect Von Staab, second in command.
Shilum Drool, astropath.
Four infantry squads.
A special weapons squad (flamers).
Veteran squad.
Ratling Squad. 
Two Leman Russ.
Hellhound.
Two heavy weapons squads (mortars and heavy bolters).
Ten roughriders.
The force I put together was a fairly low power level that I thought might be fun to play. I took roughriders as even though they no longer exist in the 'official' codex, I have 20 in various states of assembly and thought as they're not the most overpowered unit in the army they might be a bit of fun. The picture below contains all the models I used for this soire. 

Standard battlefield deployment, otherwise known as the armoured square formation.

Wednesday, 31 January 2018

Some shorties for January

Greetings. Another day another blog post. This is a very short one as I thought I'd put up my newly varnished Ratlings. Not much to say about these models except they are filling out my sniper unit to 10, fully painted models. These models were previously Dettoled and hastily stripped so there are still a few lumpy bits on them, hence no very close ups. If nothing else these models will hopefully spell the demise of more than a few Orks in the upcoming campaign.

Some shifty Abhumans.

Thanks for reading.

Tuesday, 30 January 2018

Dramatis Personae - The Scargill Cleansing

To further mire myself in the narrative campaign that hasn't yet started, I thought I'd write some backstorys for my characters in the upcoming hostilities. Hopefully the characters below will only be the first of many fleshed out ideas that will come from the battles to be fought over the next few months.

Farg Woolstrop

Farg is the supreme commander of the Krablokistan 47th regiment. Although he is a loyal servant of the Imperium and a dedicated adherent to the Imperial Cult he has found himself at odds with both Rouboute Gullimann and Saint Celestine in the now infamous Mitigation of Hemmerdale campaign. The Mitigation was a particularly confusing conflict as the 47th found themselves fighting with and against Ultramarines on more than one occasion. The fact that he survived with enough of his army to be redeployed to Scargill is testament to both his tenacity and ability to blame others for his failures.  Woolstrop attires himself like an Imperial Commisar but does not come from such a background. He is actually a former gang fighter from the Krablokistani city of Paraquat where his viciousness and ambition drew him to the Astra Militarum and further up the regimental ladder. 


Farg Woolstrop (right) accompanied by a guardsman.

Sunday, 28 January 2018

Something Big Is In the Process Of Happening.

As I alluded to in my previous post, myself and Dylan are embarking on a campaign. To me the campaign is the epitome of war-gaming so I'm pretty stoked. It's going to be set on an as yet unnamed Imperial planet. The combatants are Astra Militarum (probably the Krablokistan 47th) and the Orks of Waaagh Gitsmasha. Dylan is providing the fluff and I will write updates as I am able. Hopefully the campaign will be similar to the Andy Chambers narrative campaign from the 90's White Dwarfs which I will try to dig out to get a better feel for that sort of thing.

Monday, 1 January 2018

My First ever 2017 In Review Type Post

Well I've decided to write up a brief summary of all that happened in my little piece of hobby wonderland. Lots of other blogs have them so I thought I'd jump on the bandwagon.


The Revolving Door Of Gamers

Well my gaming group has had a constant core of about 6 gamers who over the last 5 or so years I've had the pleasure of cursing dice with. Stuart, Phil, Aaron, Shane and Pat. We lost Vinny last year to something called 'a better job'. We have also had some new arrivals, Billy the Ultramarine player, Dylan who is Crimson Fists and Death Guard and Alan who uses AdMech. 

Painting

2017 was a pretty productive year. 122 models finished. Mainly Imperial Guardsmen, with a smattering of Aeldari. I must admit it was very good for someone who struggles with the actual finishing of models. A big pat on the back for me. I did a quick total up of how many points it all comes to and it is 1161. I was going for any weird model that doesn't really fit into a specific army like the Star Lords civilians they get drafted into my Genestealer army as Hybrid Neophytes. Even the Werefox.

Gaming

So I think I've been tallying up my games, and I've had 5 games of Inquisimunda and 14 games of the new 40k. There is probably another one or two I may have forgotten, but a total of 19 games is pretty good for someone who used barely manage 1 a year. In both systems I've won more than I lost so that is something but for posterity it is Inquisimunda P5, W3, L2, D0 and 40K P14, W8, L5, D1. Here's to at least another 19 in 2018.

Scenery

I started many scenery projects but the only one I managed to fully complete is my six craters. They've had many guardsmen and other humanoids inside them so they really get around. Hopefully there will be a lot more to report in 2018, I have a public toilet, a hab unit and half a dozen other pieces to hopefully dazzle my readers with. 


Six craters to hunker down in.

As you can see the above craters have luminous pools of some undisclosed material in them. Are they lava? Toxic chemicals? Fanta? Each game will have a different possibility.

The Futures

 Dylan has mentioned a narrative campaign for the start of next year so that sounds like immense fun. The details have to be ironed out but hopefully it will be the sort of mayhem that makes for fun battles and fun battle reports to read.


My veterans for the Krablokistan 47th will hopefully be finished by the end of January.
Paintwise the Catachan's above are what I want to get finished first. Mainly going to use them as vets as there are plenty of meltas and a plasma gun in there, following that is my landing pad.


My Mantic budget Skyshield Landing Pad is hopefully getting used in a beautifully crafted Battle Report in the near future.
So all that's left for me is to wish everyone in plastic metal world a very Happy New Year and as much hobby as they can handle!

Thanks For Reading!