Wednesday, 13 June 2018

Deathworld Flora and Fauna Episode 2; The Miral Catcher & Catachan Mantrap

Welcome To The Jungle!

We've got fun and games. So here I am with another collection of virtually finished foliage for your perusal. Like I said in my previous post, I love the idea of lethal plant life on alien planets. So I got some more inspiration from White Dwarf issue 242. I think I will put up the picture from the magazine then my attempt so you can judge how accurate/inaccurate I am.

Mangrovian Trees

The first non-lethal trees I made were these palm type trees. Simply made with twisted wire, masking tape and surgical bandages they are very easy to make. To make them a bit more 'alien' I tried to elongate the roots that go into the ground, a lot like mangrove trees here on blessed Terra but slightly different.

White Dwarf 242 a Prince of a magazine

At the surgical bandage stage.
Getting leafy. After making these I figure some walking plantlife shouldn't be too difficult. The Day Of The Triffids will come!

Avec Bases.

In all their glory! I sculpted a green grub type thing at the base of the second from left tree with a nifty pipe, tube and tentacle maker from Green Stuff World. I am sure an entire post devoted to the tool is on it's way. Be warned. 

Sergeant Cutter of the Catachan 79th regiment shows newly recruited trooper Terry some wildlife. "See these Mangrovians? Chop here, here and here. Careful no Eyebiter Grubs don't land on yer head, mind".

The second type of tree is made using exactly the same method, only with much longer and broader leaves. I also used the masking tape tree trunk method instead of the bandages. Although this tree is nicely different to the previous ones it is rather impractical as it takes up a lot of room without any great benefit. I also left the roots bare and applied pva to them to give a pretty gnarled look. Painted a fairly luminous green that will be washed with a darker shade to tone it down a bit.

"Now these Crusherleaf trees are a different story, chop here, here and here. While your at it give it a good hard kick to make sure any filthy xenos get dislodged and fall down for a good bayoneting.".

Miral Catcher

The Deathworld of Miral has to my knowledge two dangerous things the Miral Land Shark (just ask commander Stracken about those) and this nasty plant, the Miral Catcher. It has tentacles according to the WD article, Sadly stamen was used in the first entry so an alternative was searched for, inadequately found, so the T word was used even though they're not a fitting plant accessory. Anyway, the Miral Catcher's overly sensitive roots detect prey and it's 'tentacles' lash out trapping it with it's powerful paralyzing stings. Leaving it's victim to death by compost. Anyway My version is in some ways similar to the studio one. Not as good but there is a definite similarity.

The Miral Catcher shares a page with the Venus Mantrap

Miral, jewel of a Deathworld. Mind the Land Sharks.
"So these Miral Catchers are tricky buggers. a few chops should do it, but it's always better to bring a couple of mates with heavy flamers. Just to make sure it won't sting you on the arse. This particular Catcher seems to have very bloody long appendages, someone is bound to trip over it. Better get health and safety down here".

Catachan Mantrap

The 'official' Catachan Mantrap in the magazine is very different to my attempt. It's sensory tendrills are far more discrete than my versions. The jawlike leaves on the one in the studio looks less like eyeless Kermit the frogs, than my one, but I think I captured the ethos of the original. According to the blurb the Catachan Mantrap moves it's leaves around actively seeking prey but GW's version, like mine doesn't show any evidence of how it is achieved. All I will say though, this one is newer! 

Catachan Mantrap and a Sucker Tree.

In the grim darkness of the 41st Millenium there are plants.
"As you well know, Catachan Mantraps are horrible bastards, with all that aggressively seeking it's prey with its jaw-like leaves. Just chop here, here and here and stick a frag grenade up it's hoo ha. That should do it. Careful it doesn't blind you with pollen though. There was that nasty business with that overly curious Butafucco 12th regiment over on Pseudo Earth 9 ". 

So there you have it, some jungle vegetation that my Catachan fighters can frolic through and kill the enemies of mankind. A member of our gaming group suggested a 'Get To The Chopper' scenario where my squad of Catachans try to escape the clutches of an evil Lictor, Predator style. There are also a couple of cool scenario's from the Rogue Trader rulebook involving jungles, dinosaurs and unfortunate Imperial employees trying to get home for Thanksgiving. So as my tables get a little bit more occupied here's to me getting some proper Oldhammer gaming going on!

Thanks For Reading.

Thursday, 24 May 2018

Deathworld Flora and Fauna Episode 1 - The Strangleplant

The Rogue Trader rulebook contains many entries concerning dangerous plants and alien wildlife. A far better blog than mine has many examples of them. Now, hopefully you've clicking on the link, been enthralled then felt a bit guilty about being so fickle and returned here. Anyway since my earliest encounter with Rogue Trader, I dearly wanted to create some of the wondrous things to adorn my gaming table. Nearly thirty years later and my ability is approaching my ambition. I was looking around in my loft for some new endeavor when I found a White Dwarf with lots of Catachan Jungle Fighters on the cover looking like they've just walked of the set of 300; More Muscled Men With Oiled Torsos. I opened it up and found this page........

Back in the good old days when Paul Sawyer was editor.

Wednesday, 2 May 2018

Foule Ole Gron And Weak Eldar Stomachs

Following two previous skirmishes involving the disgusting minions of Nurgle, Farseer Gelladrill was once more forced to intercede on a minor Imperial planet, in High Gothic it was known as Triumphant Fanfare or something similar but in the common vernacular of the locals it was something far less inspirational. The planet itself was a small if somewhat heavily industrialized place filled with surly humans choking on the highly polluted atmosphere crushed by the monotonous drudgery of their short brutal lives. It made them ripe for the ruinous powers to subvert them. A cult had formed, dedicated to the Lord of Pestilence, and their saviors had landed. A small force of Death Guard marines led by a hideous Daemon Prince named Festerpuke . The rancid second in command; Foule Ole Gron had quickly attacked the main PDF garrison overwhelming them. Advancing into the main plaza of Gorgonplatz to consolidate was where the Ulthwe force met them. Failure here would mean disaster in the future for the Craftworld. Gelladrill vowed that would not happen!

Thursday, 19 April 2018

The Moonkillers Plus Psychic Support

Greetings. Quite a while back, whilst I was playing Inquisimunda I decided to create an Eldar pirate band to  terrorise the galaxy with. I had for a long time been a keen Eldar collector (can't really say player as I only had a couple of games of 40K) and kept promising myself I'd stop buying models and paint up what I had. I converted* some Eldar Guardian models and hey presto! I had a warband. That was about 2 years ago and now the new 40K is here I have a renewed interest in painting. As regular readers of this blog might recall I've gotten a fair bit done (by my standards anyway) for my Astra Militarum. Then I discovered the three GW technical paints (Waystone Green, Spiritstone Red and Soulstone Blue) and my previous disinterest in painting Eldar was gone! So during a recent bought of snow I managed to get a lot of work done to these (and other) models. So without much more prattle here are my painted up preciouses;

Thursday, 15 March 2018

Landing area 98

Just a quick post. Recently I finished the Mantic scenery below and thought I'd show it off. I bought a large box of Mantic  scenery about a year and a half ago and I'm only just getting round to finishing my first piece! It will fit in well with my ever increasing collection of things to clutter up my garage/loft. 

Landing area 98. It will use the same rules as the Skyshield Landing Pad only for a fraction of the cost!

Landing area 98 is the name of this terrain piece (for the sake of simplicity, it is the brand name of this type of landing pad as I'm sure it will be seen on many different Imperial planets). Cheaper than the Skyshield Landing Pad but more expensive than the Happy Guardsman Drop Hole®, this model is popular with Planetary Governors with large tithes to fulfill but also want somewhere their private shuttles can land in peace. Landing Area 98 was voted most cost efficient utility lander in What Governor's Orbital Dataslate - an interplanetary publication for those in power. 

Thursday, 8 March 2018

Big Mek's Throzbog's Thermonuclear Morkanaut

Big Mek Throzbog and the rest of Warboss Bluddakka landed on the asteroid containing the human garrison. Not goin' to be much of a scrap as ders only a few 'umies der. Still he mused, since he'd upgradid the engine in da Morkanaut he was eager to give it a lash. As the Orks surrounded the garrison he grabbed Throzbog and warned him "Dis is my show, Throzbog. Don't try annyfink funny, just stay at the back wiv da Lootas an let me and the boyz get stuck in!". "OR ELSE!". Slightly annoyed he just nodded and said "annyfink yoo say boss.". Seemingly calm, a menacing glint in Throzbog's eyes was the only indication of displeasure. With the roar of "Waarrgh Bluddakka!!" the Ork force attacked the beleagered outpost.

Myself and Dylan played the second battle in the Scargill Cleansing, blurb is here. The only difference to the last post is Dylan decided that the Sustained Assault rules were a bit unfavorable to the Astra Militarum force. 2000 points of Orks vs 1000 of Astra Militarum (plus a Bastion) was the forces. If the Bastion was destroyed it was an Ork win otherwise humanity wins the day. A rather interesting result of the game was the winner gains D3+1 command points to be used in a future game to represent intelligence gained /destroyed during the engagement.

Monday, 5 March 2018

What I Did On My Snow Day (part one)

Being a devoted hobbyist, the idea of a snow day makes me happy. Generally though, if there is a snow day then there are probably a few things I can do DIYwise when my better half is around. Storm Emma 1 hit Ireland following "the Beast From The East" 2 and it gave me some free time to paint up some Catachans. Here is the results;

Sadly these guys will probably be the first removed from units as they are just armed with lasguns. My standard colours for the regiment is used with some light green vest tops for these. 

Wednesday, 21 February 2018

"Do you want salt n' vinegar with that Luv?"

Two months into 2018 and some more progress has been made! This update is all Blind Beggar stuff. I'm a big fan of Blind Beggar, their models strike a chord with me. Not as batshit crazy detailwise as some companies, they are unusual models that are a refreshing change from the overly militaristic models I seem to be painting a lot lately. The models below mainly come from the Crew Of The Mother Hydra Kickstarter and the Deep Ones collection as well. They are all a bit fishy.

Dark Clergy Guy

The model below is from one of the 'Dark Clergy' sets. I like this one as it is unarmed, and can be used as an alien, a mutant or well, that's all I can think of for the minute. I painted a fish symbol on his top as is looks a plain without it and he can pass as a priest type that has contracted some strain of leprosy that turns skin grey without many appendages coming off. I decided to paint the top half of his robe different to the lower part as there was a very definite divide. Now he looks like an alien wearing a skirt and a hoody. He probably has a few ASBOs*.


Wednesday, 14 February 2018

Scenario Two of 'The Scargill Cleansing'

Dylan's next scenario for The Scargill Cleansing is hot off the press! The game is due to be played on Thursday, following the worldwide cards with hearts buying bonanza.

‘The Scargil Cleansing’

Hold Out

“Oi, get off your arses you lazy useless gitz, there is a bunch o umies dat what won’t stop trying to tell der bosses wot we iz up to.  Now I is gonna take all you lazy grubz and stomp em good n’proppa. Getz runnin youz gitz……”

“Incoming vox transmission from HQ sir” called specialist Brandt.  Major Schmidt looked up from the piles of data slates and report cubes, his eyes red from lack of sleep and constant screen use. “A large Ork force has been spotted moving at speed to our location Sir”, “it looks like they know we are here”. Schmidt cursed and turned away from the piles of reports, Woolstrop and his force should have crushed the Orks already. “Sgt, sound the alarm. Ready the men for action, and prepare to hold at all costs” He knew many of the men would not see another day.

A small Krablokistan force is holding an important surveillance tower in a remote area, data gathered here is being used to prepare the Scargil sector for the coming Ork invasion, Hold this position at all costs.

·         Orks are the attacker and will use the Sustained Assault rule.
·         Defenders army should be no more than 1000pts (Cannot use the extra 500 if won last mission)
·         The attacker can have up to 2000pts.
·         The Defenders deployment zone extends out in a 10” circle from the centre of the table.
·         Use a bastion model as the relay control hub, use the rules as in Chapter Approved.
·         If, at the end of turn five the Attacker has destroyed the relay they score D6+1 Victory Points, if however the Defender still holds the relay he wins the game.

The winner of this battle will be able to exploit the data gathered/destroyed to their advantage in one battle of their choice.  At the start of any battle, before the first turn, declare that you will use this advantage. Immediately add D3+1 Command Points to your total. This advantage can only be used once.

As you can see an interesting scenario that adds some more flavour to the campaign.

Friday, 9 February 2018

Baptism Of Promethium

Farg Woolstrop reread the report. It didn't make very salubrious reading. Waargh Gitsmasha (another of these xenos despots that seem to spring up twice a lunar cycle) had grown tired of fighting itself and had started migrating into the Scargill Sector - named after the planet and system of the same name. Due to the Krablokistan 47th's proximity to the sector a rapid redeployment was underway. Hemmerdale was Mitigated and the previous misunderstandings between both Ultramarine, Crimson Fists chapters and the Convent Of The Vengeful Scold were ironed out. The first blows of the conflict had begun so an advance force was sent to bolster an Imperial research base on the planet of  Spasitor. The vanguard of Waargh Gitsmasha had landed and were currently dismantling the base and using the occupants for target practice, additional rations and Mothbear baiting. The majority of the fleet moved on towards Scargill but a Pacification Class troop carrier - named The Erstwhile - detoured to Spasitor to dispatch the advance Ork force.  

The Scargill Cleansing Act I

Welcome to part one of our 40K campaign between my Astra Militarum force of the Krablokistan 47th regiment vs Dylan's Orks of Waargh Gitsmasha. The battle is 1500 points of battle forged goodness with all the whistles and bangs that accompany that. The mission is No Mercy so in addition to the usual victory points each unit destroyed also scores a VP as well. The initial preamble about the campaign is to be found here. I set up the terrain before Dylan arrived and he got to choose whichever table end to deploy in. I always find that an fair system as it makes the person placing terrain try to make the table as balanced as possible.

The Armies

The battle represents the first encounter of Waargh Gitsmasha's advance force attack on the first Imperial planet en route to the prosperous mining planet of Scargill. The Imperial force that landed on Spasitor is pictured below.
They included;
Farg Woolstrop, company commander.
Gilprect Von Staab, second in command.
Shilum Drool, astropath.
Four infantry squads.
A special weapons squad (flamers).
Veteran squad.
Ratling Squad. 
Two Leman Russ.
Two heavy weapons squads (mortars and heavy bolters).
Ten roughriders.
The force I put together was a fairly low power level that I thought might be fun to play. I took roughriders as even though they no longer exist in the 'official' codex, I have 20 in various states of assembly and thought as they're not the most overpowered unit in the army they might be a bit of fun. The picture below contains all the models I used for this soire. 

Standard battlefield deployment, otherwise known as the armoured square formation.

Wednesday, 31 January 2018

Some shorties for January

Greetings. Another day another blog post. This is a very short one as I thought I'd put up my newly varnished Ratlings. Not much to say about these models except they are filling out my sniper unit to 10, fully painted models. These models were previously Dettoled and hastily stripped so there are still a few lumpy bits on them, hence no very close ups. If nothing else these models will hopefully spell the demise of more than a few Orks in the upcoming campaign.

Some shifty Abhumans.

Thanks for reading.

Tuesday, 30 January 2018

Dramatis Personae - The Scargill Cleansing

To further mire myself in the narrative campaign that hasn't yet started, I thought I'd write some backstorys for my characters in the upcoming hostilities. Hopefully the characters below will only be the first of many fleshed out ideas that will come from the battles to be fought over the next few months.

Farg Woolstrop

Farg is the supreme commander of the Krablokistan 47th regiment. Although he is a loyal servant of the Imperium and a dedicated adherent to the Imperial Cult he has found himself at odds with both Rouboute Gullimann and Saint Celestine in the now infamous Mitigation of Hemmerdale campaign. The Mitigation was a particularly confusing conflict as the 47th found themselves fighting with and against Ultramarines on more than one occasion. The fact that he survived with enough of his army to be redeployed to Scargill is testament to both his tenacity and ability to blame others for his failures.  Woolstrop attires himself like an Imperial Commisar but does not come from such a background. He is actually a former gang fighter from the Krablokistani city of Paraquat where his viciousness and ambition drew him to the Astra Militarum and further up the regimental ladder. 

Farg Woolstrop (right) accompanied by a guardsman.

Sunday, 28 January 2018

Something Big Is In the Process Of Happening.

As I alluded to in my previous post, myself and Dylan are embarking on a campaign. To me the campaign is the epitome of war-gaming so I'm pretty stoked. It's going to be set on an as yet unnamed Imperial planet. The combatants are Astra Militarum (probably the Krablokistan 47th) and the Orks of Waaagh Gitsmasha. Dylan is providing the fluff and I will write updates as I am able. Hopefully the campaign will be similar to the Andy Chambers narrative campaign from the 90's White Dwarfs which I will try to dig out to get a better feel for that sort of thing.

Monday, 1 January 2018

My First ever 2017 In Review Type Post

Well I've decided to write up a brief summary of all that happened in my little piece of hobby wonderland. Lots of other blogs have them so I thought I'd jump on the bandwagon.

The Revolving Door Of Gamers

Well my gaming group has had a constant core of about 6 gamers who over the last 5 or so years I've had the pleasure of cursing dice with. Stuart, Phil, Aaron, Shane and Pat. We lost Vinny last year to something called 'a better job'. We have also had some new arrivals, Billy the Ultramarine player, Dylan who is Crimson Fists and Death Guard and Alan who uses AdMech. 


2017 was a pretty productive year. 122 models finished. Mainly Imperial Guardsmen, with a smattering of Aeldari. I must admit it was very good for someone who struggles with the actual finishing of models. A big pat on the back for me. I did a quick total up of how many points it all comes to and it is 1161. I was going for any weird model that doesn't really fit into a specific army like the Star Lords civilians they get drafted into my Genestealer army as Hybrid Neophytes. Even the Werefox.


So I think I've been tallying up my games, and I've had 5 games of Inquisimunda and 14 games of the new 40k. There is probably another one or two I may have forgotten, but a total of 19 games is pretty good for someone who used barely manage 1 a year. In both systems I've won more than I lost so that is something but for posterity it is Inquisimunda P5, W3, L2, D0 and 40K P14, W8, L5, D1. Here's to at least another 19 in 2018.


I started many scenery projects but the only one I managed to fully complete is my six craters. They've had many guardsmen and other humanoids inside them so they really get around. Hopefully there will be a lot more to report in 2018, I have a public toilet, a hab unit and half a dozen other pieces to hopefully dazzle my readers with. 

Six craters to hunker down in.

As you can see the above craters have luminous pools of some undisclosed material in them. Are they lava? Toxic chemicals? Fanta? Each game will have a different possibility.

The Futures

 Dylan has mentioned a narrative campaign for the start of next year so that sounds like immense fun. The details have to be ironed out but hopefully it will be the sort of mayhem that makes for fun battles and fun battle reports to read.

My veterans for the Krablokistan 47th will hopefully be finished by the end of January.
Paintwise the Catachan's above are what I want to get finished first. Mainly going to use them as vets as there are plenty of meltas and a plasma gun in there, following that is my landing pad.

My Mantic budget Skyshield Landing Pad is hopefully getting used in a beautifully crafted Battle Report in the near future.
So all that's left for me is to wish everyone in plastic metal world a very Happy New Year and as much hobby as they can handle!

Thanks For Reading! 

Saturday, 23 December 2017

Eldar Attack (so do the Tau)!

Farseer Gelladrill had cast the runes of fate for the third time and the result was the same. She kept discerning the sign of the death of Aeldari. Tracing back the threads of causality it was clear that a combined force of Ultramarines and Crimson Fist Astartes were about to attack a smaller force of Tau on the contested planet of Gabbrodon Theta. This in itself was of no great consequence but if her reading of the runes were correct they would then advance towards one of Ulthwé's maiden worlds and that could not be allowed. What further complicated the endevour was the craftworld was already stretched thinly as a large force of Ulthwé soldiery was currently deployed against Ork Warlord Gitbag Gutstrangla. Nevertheless it was imperative that Pur'La Sept was allowed time to reinforce their beachhead and therefore divert attention from Aeldari territories.

Barely have I finished one lacklustre batrep, then I have to start the next! This week is pretty novel as far as the normal workings of the WH40K universe is concerned as two Imperial forces (Ultramarines and Crimson Fists) duke it out with my Eldar army (20 + years in the making) and Aaron's Tau - who if recent comments made at the games table are to be believed - a genetic experiment by the Eldar to act as a buffer against humanity. This game is a bit of a departure as I have not taken any of the pictures on display, mainly due to no battery on my phone, but with the assistance of Aaron and Billy, photographic evidence was supplied.

The Armies

My army consisted of for the most part what I've been painting over the last 20 years, which isn't very much as I'm a terribly slow painter and all over the place when it comes to creating a cohesive force. Prior to the codex I had decided to go with Ulthwe, mainly because I thought black and white is a quick colour scheme. The Craftworld Attribute: Ulthwe: Foresight of the Damned made my choice even more worthwhile as it gives every unit in my army a 6+ save against every wound caused. So now every vehicle I take gets a free set of Spirit Stones.Of all the craftworld attributes, I figured it was the most beneficial as it will work in every phase, psychic, shooting and combat. The characters I took were Asurmen because I have never fielded him before, a Farseer as they are top notch psykers and a Autarch just because. Banshees were my only elite choice as I'm trying to only field painted models, I say trying as I just couldn't not take my two Wave Serpents, they were vital to my plans, the Dire Avengers and Banshees were to scoot across the table deploy and hopefully destroy swathes of marines. 

Autarch : Forceshield, Plasma Grenades, Star Glaive, The Path of Command (Codex)
Farseer : 2. Doom, 3. Fortune, Ghosthelm of Alishazier, Witchblade
10x Dire Avengers
10x Guardian Defender;Guardian Heavy Weapons Platform: Starcannon
10x Rangers
Howling Banshees . 9x Howling Banshee: 9x Power Sword. Howling Banshee Exarch: Shuriken Pistol & Executioner
Fast Attack:
Windrider - Shuriken Cannon:. 4x Windrider - Twin Shuriken Catapults:
Heavy Support;
6x Dark Reaper: 6x Reaper Launcher
Support Weapon: D-cannon
 Dedicated Transport; 
Wave Serpent : Shuriken Cannon, Star Engines, Twin Shuriken Cannon, Vectored Engines
Wave Serpent : Shuriken Cannon, Star Engines, Twin Shuriken Cannon, Vectored Engines

Total: [86 PL, 1499pts] 

Next is Aaron's Tau force;

Commander in XV81 Crisis battlesuit [7 PL, 146pts]: Fusion blaster, MV4 Shield Drone, MV7 Marker Drone, Plasma rifle, Smart missile system
XV25 Stealth Battlesuits ;. 3x Stealth Shas'ui w/o support system: 3x Burst cannon
XV8 Crisis Battlesuits : MV4 Shield Drone, MV7 Marker Drone
. Crisis Shas'ui: Fusion blaster, Plasma rifle, Shield generator
. Crisis Shas'ui: Fusion blaster, Plasma rifle, Shield generator
. Crisis Shas'vre: Fusion blaster, Plasma rifle, Shield generator
XV95 Ghostkeel Battlesuit : 2x Flamer, Fusion collider, Multi-tracker, 2x MV5 Stealth Drone, Target lock
Fast Attack;
TX4 Piranhas; Fusion blaster, 2x MV1 Gun Drone
Spearhead Detachment +1CP (T'au Empire) [39 PL, 734pts]
Longstrike : 2x Burst cannon, Railgun
Heavy Support;
TX7 Hammerhead Gunship : 2x MV1 Gun Drone, Railgun
XV88 Broadside Battlesuits;. Broadside Shas'ui: 2x Smart missile system, Heavy rail rifle, Multi-tracker.
XV88 Broadside Battlesuits ;. Broadside Shas'ui: 2x Smart missile system, Heavy rail rifle

Total: [78 PL, 1502pts] 

Aaron's force is full of tanks and battlesuits. A bit light on infantry. Longstrike is the commander so a 2+ to hit Railgun should prove fun for the enemy. I'm still not really sure what all his stuff does, a bit silly really as I have the Xenos II codex book so I should know. Sometime we should play a game where he plays an army of mine and I use the fishmen.

Billy's Ultramarines are next;

HQ ;
Marneus Calgar : Terminator Armour
Terminator Squad : Teleport Homer 3 x Terminator: Power fist, Storm bolter,. Terminator Sergeant: Power sword, Storm bolter,. Terminator w/Heavy Weapon: Assault cannon, Power fist
Terminator Squad : Teleport Homer 4 x . Terminator: Power fist, Storm bolter,. Terminator Sergeant: Power sword, Storm bolter.
Venerable Dreadnought : Twin lascannon,Dreadnought combat weapon w/Storm Bolter: 
Venerable Dreadnought ; Twin lascannon,Dreadnought combat weapon w/Storm Bolter:
Venerable Dreadnought : Multi-melta, Dreadnought combat weapon w/Heavy Flamer.
Lord of War; Roboute Guilliman 

Total: [76 PL, 1501pts]

As everyone knows by now Rouboute Gullimann will show up to a punch up in a pub car park. Ever eager to try to kill enemies of mankind, as long as they don't have many tanks. It must've been a slow day in Ultramarine HQ as Marneus Calgar also deigned to join the battle. A total of 15 models is what he brought averaging 100 points a model. If it gets to an attritional game my armies superior tactics, pointy ears and one foot in the Eye Of Terror attribute should stand them in good stead. 

Finally Dylan's Crimson Fists;

 HQ; Captain in Gravis Armor: Boltstorm gauntlet, Master-crafted power sword, The Fist of Vengeance.
 Primaris Lieutenant: Master-crafted stalker bolt rifle
 Primaris Lieutenant: Power sword, The Burning Blade
Intercessor Squad: Auxiliary Grenade Launcher, Bolt rifle
 4x Intercessor
 Intercessor Sergeant: Power sword
Intercessor Squad  Auxiliary Grenade Launcher, Bolt rifle
 4x Intercessor
 Intercessor Sergeant: Power sword
Scout Squad : 6x Camo cloak
. Scout Sergeant: Bolt pistol, Boltgun
. 5x Scout w/Boltgun
Contemptor Dreadnought : Combi-bolter, Dreadnought combat weapon, Kheres pattern assault cannon.
Primaris Ancient.
Sternguard Veteran Squad . Space Marine Veteran: Special issue boltgun
. Space Marine Veteran: Special issue boltgun
. Space Marine Veteran: Special issue boltgun
. Space Marine Veteran w/Heavy Weapon: Missile launcher
. Space Marine Veteran w/Heavy Weapon: Plasma gun
. Veteran Sergeant: Bolt pistol, Power axe
Fast Attack;
Inceptor Squad : Assault bolter, 2x Inceptor, Inceptor Sergeant
Heavy Support ;
Hellblaster Squad: Plasma incinerator
. 4x Hellblaster
. Hellblaster Sergeant: Plasma pistol
Predator : Twin lascannon, Two Lascannons

Total: [90 PL, 1501pts]

Dylan's all-singing all-dancing Primaris Marines are another small force but having two wounds each make them annoyingly durable, just like Terminators. If anything his force seems to lack anti tank firepower - with the exception of the Predator and plasma incinerators. I'm not overly concerned by plasma guns as they have a tendency to blow up in my experience. What I do dislike is the Primaris standard bearer who gives a last gasp attack on a 3+ when removed as a casualty.


Dylan also gets special mention for picking the deployment zones for this mission. He went for the rarely seen opposite diagonal with a small 9" no man's land in the middle board. Otherwise known as 3. Search & Destroy .As the table was 9' x 4' it made a possible 10' distance between models (why didn't I have my astra militarum Basilisk?). Aaron got placing his Stealth Battlesuits in the objective of the Olde Shielde Inn over in the top right of the picture below. Olde Shielde Inns are a rather popular franchise as they seem to be cropping up a lot in recent battle reports. Good job, because Dylan's pushy scouts would probably have gone in there instead. Once again Aaron's Crisis Battlesuits and Ghostkeel deployed within a whisker (or over 9" to be exact) of Dylan's Contemptor and a few Lieutenants who were going for a stroll in the central plaza of Gabradon Theta's huge shopping area towards Comms Tower 41. Also in a general Dillhole type way my Rangers arrived on the back line of the marines deployment area to hopefully snipe some wounds off of Gullimann.

The Game

The aliens got first turn (which was nice). So we set about wiping out the Emperor's seedlings as quickly as it was xenosly possible. As a large number of hover vehicles were over to the far left of the battlefield engines were engaged to full thrust (well the Aeldari ones were anyway) and an attempt to close with the enemy was attempted. As both Wave serpents had star engines they advanced 2d6" rather than the pedestrian 1d6" also the jetbikes automatically advance 6" so I was loving the speed of the Aeldari. I had to move the D-Cannon to target the nearest Dreadnaught and took many wounds off it in the shooting phase. Farsight then finished it off. Chalk up another First Blood! Aaron's now familiar suicide battlesuit squadron failed to kill either Gulliman, Contemptor Dread or Lieutenants. My Rangers similarly failed to even give Rouboute a scare. Then the marines had their turn and some deepstriking Terminators attacked my D-Cannon and the Inceptor Squad arrived on their back line to deal with my Rangers. The Inceptors shot up then assaulted the Rangers but they sort of failed to destroy them (I thought they would steamroller them in one turn). If memory serves the battlesuits and Ghostkeel got a taste of marine boot Ceramite as well.

Due to the elongated nature of the table 9' x 4' dontchaknow, and Dylan's wacky deployment map choice there was a lot of commuting this game. Thank Osiris I had given both my Wave Serpents star engines, 2d6 advance move gets you places!

The two objectives in this picture remained firmly in the hands (webbed and otherwise) of the alien alliance all game. Just out of shot of this picture some Eldar Jetbikes are giving some scouts what for. In the centre of the board four walls intersect forming a cross. This is probably not of religious significance.

In this picture Aaron's transformer mech thing having unloaded on the dreadnaught and failed to kill it will spend the rest of it's short existence wondering why Pur'La Sept keeps sending highly expensive pieces of equipment into very dangerous situations without the ability to rocket away in what would be the opposite of Manta deployment. 

For me this was the most annoying event of the battle; 10 Terminator marines with Calgar sashayed onto my flank shooting up a man's good D-Cannon. As it happens the shots took the weapons platform down to one wound and then the Terminators made a long charge into combat with it, wrecking it totally. You can also see scale creep in all it's twisted magnificance! On the left are some current sized Terminators, next to them are some of last millenium's plastic Terminators on their 25mm round bases. Huddled in the middle is the cowardly Marneus Clagar. Or whatever his name is.

See, I told you, one wound. Before it's demise the D-Cannon got first blood aided by a Hammerhead to kill an ancient Dread. This is probably why Billy targeted it for Terminator deletion shortly after. Note the 1995 paintjob when I was an indentured slave for GW south east. 

A crowd of Ultramarine bullies attack my D - Cannon. I've only just noticed in the Codex that it doesn't need line of sight to target models. This is annoying as I probably didn't need to move it into an exposed position to target the Dreadnaught. Oh well, a lesson is learned. The Wave Serpent in the background is about to spew out Howling Banshees who will contest the objective in the tower and assault another unit of marines by the big terracotta building. 

The Predator gets to feel the might of Railguns. I may soon purchase more cotton wool for extra special effects. The tau tanks may be fairly slow but they do pack a decent punch. On the top of the building is another objective that the Crimson Fist Primaris sat on all game. Not very sporting is it?
The Howling Banshees disembarked the Wave Serpent to assault two units of Primaris. I figured the first unit by the Bastion objective would be easy to roll over as they only had 3 models left so they also charged the larger Primaris squad  at the foot of the building next to it. As there was a squad of terminators perilously close to my Dark Reapers and Farseer a quick about turn for a Wave serpent and Guardian unit was implemented. To make certain of their demise they were Doomed (psychically). The Dire Avengers also got out of their transport to shoot up the marines. My belief in the Howling Banshees was slightly misplaced as they struggled to see off both units. So much so that the Dire Avengers had to get involved as well. Meanwhile the jetbikes were fighting the scouts and found they were unwilling to die as quickly as I'd hoped. The Tau killed the Predator so my floaty vehicles weren't so scared anymore. A lot of firepower went into the Terminators and thankfully they were eliminated.

My two stripped down Wave Serpents whizz about the table the nearest one dropped off the Howling Banshees and attempts to cause mayhem on the Terminators next, the second one is ferrying Dire Avengers into the fray.
One of the good things about my Star Engines/Vectored Engines on the Wave serpents is the move like buggery and have a -1 to hit in shooting. This was handy as it kept them alive longer than you would expect. Another bonus was Rouboute Gulliman wasn't surrounded by loads of rerolling if they miss Ultramarines. Calgar was give the Terminators rerolls so it really wasn't as important to keep them all together. Billy scooted his Terminators over to an objective as the possible targets for close combat had retreated well out of his range, probably also he didn't fancy losing them to my Dark Reapers. His remaining Dreadnaughts advanced up towards my Banshees and Avengers. The Inceptors fluttered away from the Ranger combat to presumably shoot the remaining few up in combat. Gulliman, the Contemptor and Lieutenants advanced on Aaron's Battlesuits killing the Ghostkeel and the Tau Commanders bodyguards, leaving him in a perilous postion. During this combat phase the Primaris contesting the Bastion were finished off. 

As the Terminators (just out of shot) were threatening my Dark Reaper firebase I sent my Wave Serpent and Guardians to intercept them. This was probably unnecessary as two Tau tanks and some sort of heavy support battlesuit was there also.  The Banshees are give some Primaris marines what for and over on the far end of the table space marine scouts are getting shot up by jetbikes and stealth suits.
This was the last picture taken. Gullimann has taken 8 wounds so isn't overly eager to commit himself to anymore danger, presumably because he's mankind's last hope or something like that. The Wave Serpent over on the right ill advisedly charges the Dreadnaught Ancient. It doesn't survive the turn. Also in this picture Marneus Calgar tests the durability of his armour against the Hammerheads along with various Eldar shooters, even when Doom was successfully manifested on him the Tau tanks struggled to hit him. Like any good alien race that doesn't have a clue Eldar created them to act as a buffer against humanity, they tried bless 'em, but inevitably it was good Dark Reaper missiles that finally done the trick. Sure, you could say they softened him up, but the Eldar got the actual kill though, so that's what's important here.

The remainder of the game had Marneus Clagger Doomed then finished off. My jetbikes remembered the could leave combat and still shoot because they could fly so they did. The Banshees killed another unit of marines. A Wave Serpent charged into a Dreadnaught and was swatted away like a big sleek fly. Rouboute, seeing his lapdog Calgone eat dirt made a good impersonation of someone who intended to get into combat but just about fail to so do. The Guardians with their never fired Starcannon managed to achieve something by parking themselves in the Bastion. The Contemptor destroyed the Tau Commander but due to there being no nearby enemies of the Imperium probably went into standby mode, thus saving the Crimson Fists a fair bit in diesel money. Asurman got himself involved in combat with another ancient Dread, but the Blade of Asur seemed no match for the big oaf of a machine and nothing happened. I was fairly happy about the combat as he has a 3++ save in combat and 4++ when shot at so he is actually one of those models that likes that sort of thing. We called the game at I think the end of turn five and totted up VPs. It was close but the perfidious aliens had shaded it with their superior weapons and all round better technology.


Another narrow win. First Blood really is a vital objective to go for as the nature of many games means they are close, especially dealing with the thrice accursed Primarch Rouboute Gullimann. He had taken 8 wounds but unfortunately there were too many nearer targets to get taking that last one from him. The game itself was, as I find generally with my gaming group a hugely enjoyable event. I think my plan was tactically OK, but the Eldar army isn't like my Astra Militarum: just throw loads of troops/artillery at the problem, it more like use the right tool for the job. Also buffs are very important for them, especially the Warlock ones. Of particular use are the ones that give a +1/-1 save modifier and the +1/-1 to wound in combat, both are situational but going from a 5+ to a 4+ in hand to hand has got to be good. I also underestimated the value of the -1 to enemies saves (invulnerable and otherwise) as against power armoured marines a 3+ saving throw is very hard to get through. One of the biggest wastes of the game was the Guardians advancing everywhere with their Starcannon. Didn't fire once. Had I stayed where I was it would have done something and not seemed like Eldar showing off. Another colossal waste was the Autarch. Standing next to the Dark Reapers all game to give them a reroll on their 1's is all very well but it wasn't a very heroic role in the battle. The Tau were a good ally in this game as their anti tank vehicles did for the Predator very well. They put significant damage on the Contemptor and Gulliman with their suicide battlesuits and in so doing they halted the Primarch's advance late in the game. The marines were suitable tough opponents as they were dangerous in combat and shooting. Of special annoyance was Dylan's standard bearer, you know the one, every marine you kill get to attack again on a 3+. A better bet for my Rangers to try to assassinate him instead. All in all, a fun game that hopefully helped my general tactical acumen. Well it can't hurt anyway.

Farseer Gelladrill surveyed the battlefield. A smoking ruin of an Imperial vehicle and more than a few marine corpses showed how effective the attack had been, but the cost in Aeldari lives had been great. Asurman had already left through the webway, and the Ulthwé group were preparing to leave. This attack that had intended to destroy the High Command of two Astarte chapters hadn't gone as well as intended, but due to the light casualties the Tau had taken, it meant the balance of power on Gabbrodon Theta had changed. She did not doubt that a massive armed reaction from the humans would in all likelihood result in the annihilation of the Tau on this planet but it would serve the purpose of deflecting attention from  important Eldar planets. Gelladrill sighed now she had the awkward task of informing Commander Longstrike that his valuable allies were leaving him to the inevitable marine counterattack.

Thanks for reading!

Sunday, 3 December 2017

Dire Avengers Painted and Some Valhallans Too!

My first Dire Avenger Squad has been completed! This post is merely to display them and allow me to chalk them off my 'to do' list. They have actually seen action against a combined force of Ultramarines and Crimson Fists and acquitted themselves quite well. They are a pretty decent  troop choice for the Eldar as they have a high rate of fire and enhanced overwatch.The models below have had their first coat of varnish (gloss) so they look a bit shiny. Once the second coat of mat varnish goes on they will look better methinks. I'm now waiting for an unseasonably warm spell due to my encounter with Daemonic varnish, that I have no intention to reacquaint myself with.

Wednesday, 15 November 2017

The Battle Of Sugden; A Tale Of Two Bombardments.

Supreme Commander for the Mitigation Of Hemmerdale, Porfectus Von Neestleroi pondered the map. A rebellion, xenos incursions and both Sisters of Battle and Ultramarines seemingly randomly attacking loyal Astra Militarum forces left him exasperated. The geography of the planet hindered him at every turn. Patches of intense magnetic activity in the atmosphere rendered major aerial troop movement hazardous as the destruction of the Chestafar 64th's continental troop freighters would testify. Intelligence reports indicated that the Pur'la Sept had once again been sighted, this time on the outskirts of Sugden a moderately sized town where an Imperial armoury was situated. Sending a priority order to Farg Woolstrop of the Krablokistan 47th to engage and destroy hostiles on the way to Sugden, once there rendez vous with a detachment of Crimson Fists marines and hold Sugden from all enemy forces.