Sunday, 21 August 2011

Some Underhive Denizens.

Well I have gotten round to finishing some more models which is quite an unusual thing for me some its time for some unveiling.
Fistly I finished 5 of my Pit Slave gangers. I tried a new way of basing with a sort of milliput base with some stones embedded into it, to make them look all minery. I have two more Pit Slave figures to finish off then I will give them a run out.
Pit Slave Gang
Next up is my penal guardsman. I put ork Gorkamorka arms on him to make him very brawny looking. Inked up with some crappy tattoos (one on his arm says 'ARM') and a sad face badge i think he looks pretty good. I will be using him as a all round general scumbag who will beef up undermuscled gangs. The knife he is armed with looks like some sort of filleting knife so I will refer to him as Skinner, but under no circumstances will I paint it on his base. I'm over that now. I also painted up an old Citadel confrontation figure that came out ok but the picture didn't come out well so I won't post that yet.

My mutant army has been expanded by two this week. One is an Esher juve bought from ebay without a head and her bosom filed off (must've been from a puritanical household that just couldn't handle the shame anymore). The other is an old Bloodbowl Chaos cheerleader. The Esher got what I hoped would be a sack over her head and bulging eyes (choice of mutation, Bulging Eyes or Hideous Appearance) whereas the cheerleader just got a boltgun, (she has 3 tits and a tail so her mutation could be Strangely Attractive, Big Tail or Bitty). Regardless of what they are, the normals will shortly be made to pay!

Ugly Hettie and Jugs McMonagle
I finished two more Delaques for my Men in White gang. A long time ago in a White Dwarf there was an article about using Necromunda figures in 40K games and one was the use of Delaques as scientists. Consequently I painted their trenchcoats to look like lab coats and voila! A not particularly menacing looking gang. All I have to do now is paint up a couple of heavies and they're done.

Some boffins.
Lastly, I finally finished two Catachan Guardsmen that I started over 10 years ago! There is absolutely no valid reason for this other than everytime I picked them up, I suddenly lost interest. Well they completed a squad so yay(!) to that. The annoying thing about them is I painted them black and I really liked the skin tones but unfortunately I have forgotten the paint mix to acheive it again so the next black miniatures I do probably won't look as nice. I gave one a Papa Shangoesque ghost face and painted a swastika tattoo on the other (the way I think, after 38000 years it probably doesn't have a racist meaning, more a xenophobic one), but its my model and I'll paint it how I want.

Troopers Ghost and Nazi.

Now that I have them done I have gotten out some more started-10-or-more-years-ago figures to try to get some closure  on my traumatic painting problems. amongst those on my ever expanding awaiting painting table are two Frateris Militaria an old Rogue Trader Assasin and an old female guardsmen (?). I have also started making some Necromunda gribblys for some nasty treacherous fauna games and some Tox Bomb markers for my Scavvys. There just aren't enough hours in the day!

Wednesday, 17 August 2011

Scenery W.I.P.

As I'm shortly off to Spain for a week my overiding urge is to finish some scenery I'm working on for my Sci-fi games. I want to put some pics up but due to my rather ill timed pc reformatting urge i may not be able to acheive this. Both of these projects  are based on scenario ideas that might just look good to boot.

Scenario Idea 1!
Imperial Communications Tower. well the idea for this is most campaigns are started in small skirmishes then build up. the idea behind it is if any rebellion has a wish to succeed it must cripple the authorities ability to form a co-ordinated defense. To make things easier for the insurgents I decided to build a conveniently placed communications tower that will cripple defenders attempts to call for reinforcements or any of that  jazz. The tower itself is made of Muller Rice tubs glued together with various gubbins stuck to it to make it communcationsy.
Comms Tower.

Side view.

Scenario Idea 2!
Szylakz Tavern. This is a Bar/Drinking Hole that can be found on many Imperial planets where dodgy deals are done and unsavoury characters congregate. The main reason I wanted to build one was that in the many games of Necromunda I've played it seemed to be one of the more common types of territory and therefore a common place for gangs to be hanging out. The design for this was foamcard cut into shapes with a Necromunda bulkhead all plastered with watered down polyfiller. I didn't give it a compleatly even covering to give it the look of a place that isn't averse to letting drunken punters kick hell out of each other in or just  outside it. I have also put a few boltholes in case the Arbitrators raid the place and it has a seperate guns storage area to stop the place getting shot up Wild West style. I'm even thinking about sculpting an old gunshed guard in a rocking chair called Sleepin' Pete who lazes around with a shotgun on his lap. I'm going to put a few advertising hoardings on the roof to give plenty of cover for patrons and staff alike, with hopefully some amusing adverts on them too.
The Bar.

Aerial view.