Mage Priest Phunki P'Art'Ii led his forces from the narrow valley in the Spine of Sotek mountain range. His thoughts were preoccupied with the recent battle against the Ruinous Powers where his forces had banished the decadent army of Slaanesh back into the Realm of Chaos. After the wounded were tended and the slain returned to the earth, the long journey back to Itza would be arduous but hopefully trouble free. Presently Skink Cheif Sticki Xuaxua excited voice could be heard yammering to the Skink attendants. That most hated of words were heard - "Skaven"! The twisted rodents of chaos were arrayed for battle across the narrow valley! With a weary sigh Venerable Lord Phunki signaled his army to array for battle.
Following the game I had two weeks ago against Phil, I found myself up against Stuarts Skaven army. As I am usually on the dishing out end of Skaven ingenuity I thought this game would be a good learning opportunity. We rolled for scenario and got Battle for the Pass (again). Rather than bore you with the exact army lists (they're not that fascinating anyway) I thought I'd try out my Paint Shop Pro program and put words on the pictures (as if by magic). It will become evident later in the battle why you don't need to know what nasty stuff the Skaven army had.............
|The Verminous Horde|
|The Good Guys|
|Start of turn 1|
As I thought there was an awful lot Skaven troops I decided that moving forward was not in my best interest. I hardly moved forward at all and hoped to buff some skinks with magic as High Magic has some terrible short ranges. As far as I remember my turn was me not daring to move forward in case the Doomwheels destroyed whatever it was. The Skaven turn was far more eventful. Warplightning Cannon #1 killed my Ancient Stegadon and a couple of Saurus, while the other killed the remainder in the picture below. The Sorcerous Portal decided it would buff the Doomwheel with Wyssans Wildform! Aparently strength & toughness 6 just wasn't enough for the disgustingly biased piece of scenery! The Plague Priest cast Bless with Filth on their filthy little weapons, as if Stuart could make them any less attractive in hand to hand combat! With that the turn ended with me down about 420 points and the skaven gleefully marching forward.
|Lizardmen 0 Skaven 420|
|End of Turn One|
|Bless them Monks!|
Once again movement was kept to a minimum (only the skinks with the priest moved into the fungus forest). On to the magic phase. At this point I would like to inform you about the current battle that is running in my head regarding Mage Priest's magical abilities. Now I have given my Slann Mage Priest Becalming Cogitation (rerolls dispells) and Harmonic Cogitation (rolling an extra two channelling dice each magic phase). In the last two games I have played since the new army book came out I have given Phunki both of these abilities, managing to channel one single magic dice in 18 magic phases, so Stuart pointed out to me last game, that if I gave the priest the Channeling Staff the power becomes far more effective, particularly due to the amount of 5's I rolled in the last game. So for this game I decided to do away with the Earthing Rod for the Channeling Staff thus greatly improving my magical potency! I Roll for magic dice double 6! Oh look, no channels for you fatty! What followed I can really only describe as a MAGIC PHASE FROM HELL! I cast the Amber Spear on the Doomwheel on the left (the boosted version), BOOM! Miscast - kills some skinks, wounds the skink priest. but at least I managed to put 2 wounds on the Doomwheel. Lost 1 more dice from the pool, but that was ok, I still had 7. So my Slann Mage Priest casts Hand of Glory on the skinks on the left BOOM! Miscast! Kill 9 Saurus. Lose a couple more dice. End Magic Phase. Shooting puts a wound on the Abomb.
|Lizardmen 0 Skaven 555|
|End of my turn 2|
|Skinks using the fence to act brave.|
|Wiped out to a skink!|
Despite the fact the game was going hideously badly for me, things took a turn for the worse. I flew the unit of terradons over the Doomwheel on the right to drop rocks and hopefully smash it up. They didn't. I moved some skinks and then lined the salamander up to burn the Doomwheel when I realised that if I did flame it there was a hella good chance of the Terradons getting roasted too. The magic phase was a doozy. I cast the boosted version of Soul Quench on the Abomb only to miscast, AGAIN!!!!! This time Phunki destroyed 11 or more Saurii before cutting his losses and scarpering into the Realm of Chaos where he presumably thought it was safer. Oh yes and all I managed to do was cause a single wound on the Abomb! 600+ points lost to cause a single wound. I think it was around this time that the whole game took on a sinister aspect where I knew with absolute certainty anything I tried in this game would not come off! The skavenslaves charged my Terradons and routed them pursuing into my skinks. The Doomwheel charged my salamanders and this is where I got my first skaven casualty. The other Doomwheel splatted my now tiny Saurus unit, killing them all and overrunning into the dead figure area! Surely the Warlock Engineer was driven mad by the smell of pulped lizard meat & was preparing to pulp more.
|My dead Pool|
|The remains of my big Saurus unit|
|The first casualty my army caused!|
|The Salamander tooled up with skinks|
|End of Turn 3|
|Clash of the titans!|
|Skaven skaven everywhere!|
|At this point I'm thinking, things aren't going my way.|
At this stage all I was playing for was a bit of pride so I declared charges with my skink chief on a Warplightning Cannon, and the Saurus unit on the Plague Monks in front of them. all I needed to roll was 4+ on 2d6, it came up 3. My only other movement was to bring the Salamander up to torch the Grey Seers unit. I just hoped against hope that it would hit them panic them and start a chain reaction that would make my defeat not so crushing. I rolled the artillery dice to see how many clanrats would I toast, and it came up a MISFIRE & the Salamander ate 2 handlers.As a side note, even the Sorcerous Portal was looking at me with pity as it cast Soul Blight on the slaves. My skinks with the priest lost combat and fled off table.
|All I needed to roll was 4+ on my charge roll!|
|the Skaven dead pile|
|Meanwhile on the other side of the table|
|I predicted this unit would get wiped out to the last Saurii|
|Circling like big rodent sharks|
|Plague Priest gets et by the Abomb|
|Skink Terradon Chief giving the Warplightning cannon what for.|
|Game Over Dude!|